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Shawn Suyong Yi Jones

Biographic Data

ID929577
NAMEShawn Suyong Yi Jones
GIVEN NAMESShawn Suyong Yi
FAMILY NAMEJones
SIGNATUREJONES S S Y
AFFILIATIONSConcordia University
ORCID0000-0003-4993-5248
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS3
WORKS AS AUTHOR6
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2025
H-INDEX1
  • The virtual census 2.0

    Open Access•Shawn Suyong Yi Jones, Annie Harrisson et al.•ARTICLE•New Media & Society•2025•References: 7

    This study revisits the original four research questions of Williams et al.’s “The Virtual Census: Representations of Gender, Race and Age in Video Games” to investigate if mainstream videogame representations have changed over time. In addition, this study expands on the original by including a fifth question examining the intersection of representations within videogames. Using a sample of the top 100 best-selling boxed videogames of 2017 from …

  • LGBTQ Digital Cultures

    Shawn Suyong Yi Jones•ARTICLE•Canadian Journal of Communication•2024

  • Carnal Practices

    Open Access•Shawn Suyong Yi Jones•ARTICLE•AoIR Selected Papers of Internet…•2023

    Despite its ability to arouse and titillate or disgust and anger (and sometimes both simultaneously), porn has only recently been examined through an affective lens. Writing in the inaugural issue of Porn Studies, Susanna Paasonen (2014) advocates for porn studies scholars to consider how the application of affect theory can help us better understand the appeal of pornography. Drawing on Paasonen’s concept carnal resonance and Margaret Wetherell’…

  • Play by design

    Open Access•Shawn Suyong Yi Jones•ARTICLE•Sexualities•2023

    This article discusses the relationship between play and space through the examination of the porn-viewing room of men’s sex saunas in Taiwan and South Korea. In these spaces, varying notions of play and playfulness are encouraged and experienced. Through an examination of the spatial layout of the room, the content of the videos exhibited therein, and the physical manifestation of the enveloping cultural context, I consider how the intersection …

  • The Virtual Census 2.0

    Open Access•Annie Harrisson, Shawn Suyong Yi Jones et al.•ARTICLE•AoIR Selected Papers of Internet…•2020

    While many studies suggest media representations of marginalized social groups play a vital role in shaping one’s worldview (Gerbner et al. 1994) or normalizing power imbalances (Harwood and Anderson 2002), videogames continue to privilege characters that are White, adult and male. This paper revisits key questions addressed in Williams, et al.’s “The Virtual Census: Representation of Gender, Race and Age in Videogames” (2009) to examine how repr…

  • Jemok eopseum

    Shawn Suyong Yi Jones•ARTICLE•Porn Studies•2020•Cited by: 3•References: 5

    This article examines how an online community of gay South Korean porn producers, consumers, and distributors used Tumblr to co-construct a porn platform under government censorship of porn. Utilizing assemblage theory, the article traces the cultural and political lines that not only shape Korea’s internet ecology but also prompted gay Korean men to adopt Tumblr as their go-to aggregate porn website. Tumblr offered a space in which gay Korean po…

  • Jemok eopseum

    Shawn Suyong Yi Jones•ARTICLE•Porn Studies•2020•Cited by: 3•References: 5

    This article examines how an online community of gay South Korean porn producers, consumers, and distributors used Tumblr to co-construct a porn platform under government censorship of porn. Utilizing assemblage theory, the article traces the cultural and political lines that not only shape Korea’s internet ecology but also prompted gay Korean men to adopt Tumblr as their go-to aggregate porn website. Tumblr offered a space in which gay Korean po…

  • The Virtual Census 2.0

    Open Access•Annie Harrisson, Shawn Suyong Yi Jones et al.•ARTICLE•AoIR Selected Papers of Internet…•2020

    While many studies suggest media representations of marginalized social groups play a vital role in shaping one’s worldview (Gerbner et al. 1994) or normalizing power imbalances (Harwood and Anderson 2002), videogames continue to privilege characters that are White, adult and male. This paper revisits key questions addressed in Williams, et al.’s “The Virtual Census: Representation of Gender, Race and Age in Videogames” (2009) to examine how repr…

  • Jemok eopseum

    Shawn Suyong Yi Jones•ARTICLE•Porn Studies•2020•Cited by: 3•References: 5

    This article examines how an online community of gay South Korean porn producers, consumers, and distributors used Tumblr to co-construct a porn platform under government censorship of porn. Utilizing assemblage theory, the article traces the cultural and political lines that not only shape Korea’s internet ecology but also prompted gay Korean men to adopt Tumblr as their go-to aggregate porn website. Tumblr offered a space in which gay Korean po…

  • Carnal Practices

    Open Access•Shawn Suyong Yi Jones•ARTICLE•AoIR Selected Papers of Internet…•2023

    Despite its ability to arouse and titillate or disgust and anger (and sometimes both simultaneously), porn has only recently been examined through an affective lens. Writing in the inaugural issue of Porn Studies, Susanna Paasonen (2014) advocates for porn studies scholars to consider how the application of affect theory can help us better understand the appeal of pornography. Drawing on Paasonen’s concept carnal resonance and Margaret Wetherell’…

  • Play by design

    Open Access•Shawn Suyong Yi Jones•ARTICLE•Sexualities•2023

    This article discusses the relationship between play and space through the examination of the porn-viewing room of men’s sex saunas in Taiwan and South Korea. In these spaces, varying notions of play and playfulness are encouraged and experienced. Through an examination of the spatial layout of the room, the content of the videos exhibited therein, and the physical manifestation of the enveloping cultural context, I consider how the intersection …

  • LGBTQ Digital Cultures

    Shawn Suyong Yi Jones•ARTICLE•Canadian Journal of Communication•2024

  • The virtual census 2.0

    Open Access•Shawn Suyong Yi Jones, Annie Harrisson et al.•ARTICLE•New Media & Society•2025•References: 7

    This study revisits the original four research questions of Williams et al.’s “The Virtual Census: Representations of Gender, Race and Age in Video Games” to investigate if mainstream videogame representations have changed over time. In addition, this study expands on the original by including a fifth question examining the intersection of representations within videogames. Using a sample of the top 100 best-selling boxed videogames of 2017 from …

Gender Studies (6 works) · Sociology (6 works) · Psychology (4 works) · Art (3 works) · Asian Culture and Media Studies (3 works) · Digital Games and Media (3 works) · Gender Studies (3 works) · Media studies (3 works) · Political science (3 works) · Sexuality, Behavior, and Technology (3 works)

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