Shawn Suyong Yi Jones
Biographic Data
| ID | 929577 |
|---|---|
| NAME | Shawn Suyong Yi Jones |
| GIVEN NAMES | Shawn Suyong Yi |
| FAMILY NAME | Jones |
| SIGNATURE | JONES S S Y |
| AFFILIATIONS | Concordia University |
| ORCID | 0000-0003-4993-5248 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 3 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
The virtual census 2.0
This study revisits the original four research questions of Williams et al.’s “The Virtual Census: Representations of Gender, Race and Age in Video Games” to investigate if mainstream videogame representations have changed over time. In addition, this study expands on the original by including a fifth question examining the intersection of representations within videogames. Using a sample of the top 100 best-selling boxed videogames of 2017 from …
LGBTQ Digital Cultures
Carnal Practices
Despite its ability to arouse and titillate or disgust and anger (and sometimes both simultaneously), porn has only recently been examined through an affective lens. Writing in the inaugural issue of Porn Studies, Susanna Paasonen (2014) advocates for porn studies scholars to consider how the application of affect theory can help us better understand the appeal of pornography. Drawing on Paasonen’s concept carnal resonance and Margaret Wetherell’…
Play by design
This article discusses the relationship between play and space through the examination of the porn-viewing room of men’s sex saunas in Taiwan and South Korea. In these spaces, varying notions of play and playfulness are encouraged and experienced. Through an examination of the spatial layout of the room, the content of the videos exhibited therein, and the physical manifestation of the enveloping cultural context, I consider how the intersection …
The Virtual Census 2.0
While many studies suggest media representations of marginalized social groups play a vital role in shaping one’s worldview (Gerbner et al. 1994) or normalizing power imbalances (Harwood and Anderson 2002), videogames continue to privilege characters that are White, adult and male. This paper revisits key questions addressed in Williams, et al.’s “The Virtual Census: Representation of Gender, Race and Age in Videogames” (2009) to examine how repr…
Jemok eopseum
This article examines how an online community of gay South Korean porn producers, consumers, and distributors used Tumblr to co-construct a porn platform under government censorship of porn. Utilizing assemblage theory, the article traces the cultural and political lines that not only shape Korea’s internet ecology but also prompted gay Korean men to adopt Tumblr as their go-to aggregate porn website. Tumblr offered a space in which gay Korean po…
Jemok eopseum
This article examines how an online community of gay South Korean porn producers, consumers, and distributors used Tumblr to co-construct a porn platform under government censorship of porn. Utilizing assemblage theory, the article traces the cultural and political lines that not only shape Korea’s internet ecology but also prompted gay Korean men to adopt Tumblr as their go-to aggregate porn website. Tumblr offered a space in which gay Korean po…
The Virtual Census 2.0
While many studies suggest media representations of marginalized social groups play a vital role in shaping one’s worldview (Gerbner et al. 1994) or normalizing power imbalances (Harwood and Anderson 2002), videogames continue to privilege characters that are White, adult and male. This paper revisits key questions addressed in Williams, et al.’s “The Virtual Census: Representation of Gender, Race and Age in Videogames” (2009) to examine how repr…
Jemok eopseum
This article examines how an online community of gay South Korean porn producers, consumers, and distributors used Tumblr to co-construct a porn platform under government censorship of porn. Utilizing assemblage theory, the article traces the cultural and political lines that not only shape Korea’s internet ecology but also prompted gay Korean men to adopt Tumblr as their go-to aggregate porn website. Tumblr offered a space in which gay Korean po…
Carnal Practices
Despite its ability to arouse and titillate or disgust and anger (and sometimes both simultaneously), porn has only recently been examined through an affective lens. Writing in the inaugural issue of Porn Studies, Susanna Paasonen (2014) advocates for porn studies scholars to consider how the application of affect theory can help us better understand the appeal of pornography. Drawing on Paasonen’s concept carnal resonance and Margaret Wetherell’…
Play by design
This article discusses the relationship between play and space through the examination of the porn-viewing room of men’s sex saunas in Taiwan and South Korea. In these spaces, varying notions of play and playfulness are encouraged and experienced. Through an examination of the spatial layout of the room, the content of the videos exhibited therein, and the physical manifestation of the enveloping cultural context, I consider how the intersection …
LGBTQ Digital Cultures
The virtual census 2.0
This study revisits the original four research questions of Williams et al.’s “The Virtual Census: Representations of Gender, Race and Age in Video Games” to investigate if mainstream videogame representations have changed over time. In addition, this study expands on the original by including a fifth question examining the intersection of representations within videogames. Using a sample of the top 100 best-selling boxed videogames of 2017 from …
Gender Studies (6 works) · Sociology (6 works) · Psychology (4 works) · Art (3 works) · Asian Culture and Media Studies (3 works) · Digital Games and Media (3 works) · Gender Studies (3 works) · Media studies (3 works) · Political science (3 works) · Sexuality, Behavior, and Technology (3 works)