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Michel Guerraz

Biographic Data

ID9298175
NAMEMichel Guerraz
GIVEN NAMESMichel
FAMILY NAMEGuerraz
SIGNATUREGUERRAZ M
AFFILIATIONSCentre National de la Recherche Scientifique
ORCID0000-0002-4267-6995
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS0
AUTHOR COUNT6
EDITOR COUNT0
FIRST PUBLICATION YEAR2019
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Does the avatar embodiment moderate the Proteus effect

    Open Access•Louise Dupraz, Marine Beaudoin et al.•ARTICLE•International Journal of…•2024

    The Proteus effect refers to the tendency for individuals to conform to the stereotypes related to the visual characteristics of the avatar used in a virtual environment. If the phenomenon has been widely observed, underlying mechanisms (e.g., self-perception, priming) and moderation factors, such as avatar embodiment, need confirmation. The sense of embodiment emerges when the properties of the avatar are processed in the same way as the propert…

  • The tool effect is lower in older adults with or without cognitive impairments than in young adults

    Open Access•Marion Luyat, Kévin Dumez et al.•ARTICLE•Psychological Research•2024

    Grabbing a phone from a table or stepping over an obstacle on the ground are daily activities that require the brain to take account of both object and the body’s parameters. Research has shown that a person’s estimated maximum reach is temporarily overestimated after using a tool, even when the tool is no longer in hand. This tool effect reflects the high plasticity of the perceptual-motor system (e.g., body schema updating)—at least in young in…

  • Modeling body size information within weight labels using probability distributions

    Open Access•Thomas Chazelle, Michel Guerraz et al.•ARTICLE•Psychological Research•2024

  • Body ownership and kinaesthetic illusions

    Open Access•Louise Dupraz, Jessica Bourgin et al.•ARTICLE•Consciousness and Cognition•2024

  • Impact of an overweight body representation in virtual reality on locomotion in a motor imagery task

    Open Access•Louise Dupraz, Julien Barra et al.•ARTICLE•Psychological Research•2023

  • Fake hand in movement

    Open Access•Morgane Metral, Michel Guerraz•ARTICLE•Consciousness and Cognition•2019

No prominent works on this page.

  • Fake hand in movement

    Open Access•Morgane Metral, Michel Guerraz•ARTICLE•Consciousness and Cognition•2019

  • Impact of an overweight body representation in virtual reality on locomotion in a motor imagery task

    Open Access•Louise Dupraz, Julien Barra et al.•ARTICLE•Psychological Research•2023

  • Does the avatar embodiment moderate the Proteus effect

    Open Access•Louise Dupraz, Marine Beaudoin et al.•ARTICLE•International Journal of…•2024

    The Proteus effect refers to the tendency for individuals to conform to the stereotypes related to the visual characteristics of the avatar used in a virtual environment. If the phenomenon has been widely observed, underlying mechanisms (e.g., self-perception, priming) and moderation factors, such as avatar embodiment, need confirmation. The sense of embodiment emerges when the properties of the avatar are processed in the same way as the propert…

  • The tool effect is lower in older adults with or without cognitive impairments than in young adults

    Open Access•Marion Luyat, Kévin Dumez et al.•ARTICLE•Psychological Research•2024

    Grabbing a phone from a table or stepping over an obstacle on the ground are daily activities that require the brain to take account of both object and the body’s parameters. Research has shown that a person’s estimated maximum reach is temporarily overestimated after using a tool, even when the tool is no longer in hand. This tool effect reflects the high plasticity of the perceptual-motor system (e.g., body schema updating)—at least in young in…

  • Modeling body size information within weight labels using probability distributions

    Open Access•Thomas Chazelle, Michel Guerraz et al.•ARTICLE•Psychological Research•2024

  • Body ownership and kinaesthetic illusions

    Open Access•Louise Dupraz, Jessica Bourgin et al.•ARTICLE•Consciousness and Cognition•2024

Psychology (6 works) · Computer Science (4 works) · Perception (4 works) · Virtual Reality Applications and Impacts (4 works) · Action Observation and Synchronization (3 works) · Artificial Intelligence (3 works) · Avatar (3 works) · Cognitive psychology (3 works) · Embodied cognition (3 works) · Medicine (3 works)

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