Michel Guerraz
Biographic Data
| ID | 9298175 |
|---|---|
| NAME | Michel Guerraz |
| GIVEN NAMES | Michel |
| FAMILY NAME | Guerraz |
| SIGNATURE | GUERRAZ M |
| AFFILIATIONS | Centre National de la Recherche Scientifique |
| ORCID | 0000-0002-4267-6995 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 6 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Does the avatar embodiment moderate the Proteus effect
The Proteus effect refers to the tendency for individuals to conform to the stereotypes related to the visual characteristics of the avatar used in a virtual environment. If the phenomenon has been widely observed, underlying mechanisms (e.g., self-perception, priming) and moderation factors, such as avatar embodiment, need confirmation. The sense of embodiment emerges when the properties of the avatar are processed in the same way as the propert…
The tool effect is lower in older adults with or without cognitive impairments than in young adults
Grabbing a phone from a table or stepping over an obstacle on the ground are daily activities that require the brain to take account of both object and the body’s parameters. Research has shown that a person’s estimated maximum reach is temporarily overestimated after using a tool, even when the tool is no longer in hand. This tool effect reflects the high plasticity of the perceptual-motor system (e.g., body schema updating)—at least in young in…
Modeling body size information within weight labels using probability distributions
Body ownership and kinaesthetic illusions
Impact of an overweight body representation in virtual reality on locomotion in a motor imagery task
Fake hand in movement
No prominent works on this page.
Fake hand in movement
Impact of an overweight body representation in virtual reality on locomotion in a motor imagery task
Does the avatar embodiment moderate the Proteus effect
The Proteus effect refers to the tendency for individuals to conform to the stereotypes related to the visual characteristics of the avatar used in a virtual environment. If the phenomenon has been widely observed, underlying mechanisms (e.g., self-perception, priming) and moderation factors, such as avatar embodiment, need confirmation. The sense of embodiment emerges when the properties of the avatar are processed in the same way as the propert…
The tool effect is lower in older adults with or without cognitive impairments than in young adults
Grabbing a phone from a table or stepping over an obstacle on the ground are daily activities that require the brain to take account of both object and the body’s parameters. Research has shown that a person’s estimated maximum reach is temporarily overestimated after using a tool, even when the tool is no longer in hand. This tool effect reflects the high plasticity of the perceptual-motor system (e.g., body schema updating)—at least in young in…
Modeling body size information within weight labels using probability distributions
Body ownership and kinaesthetic illusions
Psychology (6 works) · Computer Science (4 works) · Perception (4 works) · Virtual Reality Applications and Impacts (4 works) · Action Observation and Synchronization (3 works) · Artificial Intelligence (3 works) · Avatar (3 works) · Cognitive psychology (3 works) · Embodied cognition (3 works) · Medicine (3 works)