S M Hani Sadati
Biographic Data
| ID | 9304754 |
|---|---|
| NAME | S M Hani Sadati |
| GIVEN NAMES | S M Hani |
| FAMILY NAME | Sadati |
| SIGNATURE | SADATI S M H |
| VERIFIED | No |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 1 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Re-visioning Cellphilming Methodology
This book aims to advance critical perspectives—and re-visioning—in relation to the co-production of knowledge through cellphilming
Participatory Arts-based Game Design
The emerging body of work on participatory game design (PGD) highlights the significance of working with end-users’ voices as the starting point. This is particularly critical in serious games that seek to impact social change in areas such as sexual and gender-based violence (SGBV). This article, which is based on fieldwork with 16 college instructors in four agricultural colleges in rural Ethiopia, draws together concepts of participatory visua…
Re-Visioning Cellphilming Methodology
Narrative Imagination and Social Change
Ethiopia has one of the highest rates of sexual and gender-based violence (SGBV) in the world, making female students particularly vulnerable in its post-secondary institutions. Although there is extensive literature that describes the problem, mainly from the students' perspectives, what remains understudied is the role of instructors, their perception of the current issues, and what they imagine they can do to address campus-based SGBV, particu…
No prominent works on this page.
Narrative Imagination and Social Change
Ethiopia has one of the highest rates of sexual and gender-based violence (SGBV) in the world, making female students particularly vulnerable in its post-secondary institutions. Although there is extensive literature that describes the problem, mainly from the students' perspectives, what remains understudied is the role of instructors, their perception of the current issues, and what they imagine they can do to address campus-based SGBV, particu…
Re-visioning Cellphilming Methodology
This book aims to advance critical perspectives—and re-visioning—in relation to the co-production of knowledge through cellphilming
Participatory Arts-based Game Design
The emerging body of work on participatory game design (PGD) highlights the significance of working with end-users’ voices as the starting point. This is particularly critical in serious games that seek to impact social change in areas such as sexual and gender-based violence (SGBV). This article, which is based on fieldwork with 16 college instructors in four agricultural colleges in rural Ethiopia, draws together concepts of participatory visua…
Re-Visioning Cellphilming Methodology
Art (2 works) · Citizen journalism (2 works) · Computer Science (2 works) · Sociology (2 works) · African history and culture analysis (1 work) · African history and culture studies (1 work) · African studies and sociopolitical issues (1 work) · Cell Image Analysis Techniques (1 work) · Criminology (1 work) · Engineering (1 work)