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Maarten Denoo

Biographic Data

ID935220
NAMEMaarten Denoo
GIVEN NAMESMaarten
FAMILY NAMEDenoo
SIGNATUREDENOO M
AFFILIATIONSKU Leuven
ORCID0000-0002-7129-2528
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Developer dialogues

    Maarten Denoo, Elena Gordon-Petrovskaya•ARTICLE•Information Communication & Society•2025

    Current scientific discourse on game monetization reflects strong ethical perspectives on the role of money in game production. The present study seeks to uncover the foundational principles and practices that shape how games are monetized. By interviewing 17 game creators directly involved in monetization, we uncover six principles and practices that might mitigate potential harms to player wellbeing associated with monetization. This research a…

  • Loot boxes as part of a layered platform ecosystem

    Open Access•Maarten Denoo, Pieterjan Declerck et al.•ARTICLE•Convergence The International…•2025•References: 42

    By considering diverse disciplinary perspectives on the psychological impact, design and regulation of loot boxes, this paper departs from a shared need for a holistic comprehension of the platform ecosystem in which contemporary videogames are played, developed and governed. The rationale of this paper is grounded in the rapid evolution of monetisation in videogames, which has not only generated scientific interest towards digital consumption, b…

  • Making Complexity Measurable in Practice

    Open Access•Maarten Denoo, Bruno Dupont et al.•ARTICLE•Games and Culture•2024

    Over the past decade, videogames have become increasingly gambling-like in their design. Scientific and regulatory attempts to unravel such design seem particularly oriented towards the effects and regulatory treatment of paid-for loot boxes, favoring either measurability or complexity. Departing from gamble-play theory, this paper, therefore, attempts to make complexity measurable in practice. We conduct a formal analysis of 20 videogames that i…

No prominent works on this page.

  • Making Complexity Measurable in Practice

    Open Access•Maarten Denoo, Bruno Dupont et al.•ARTICLE•Games and Culture•2024

    Over the past decade, videogames have become increasingly gambling-like in their design. Scientific and regulatory attempts to unravel such design seem particularly oriented towards the effects and regulatory treatment of paid-for loot boxes, favoring either measurability or complexity. Departing from gamble-play theory, this paper, therefore, attempts to make complexity measurable in practice. We conduct a formal analysis of 20 videogames that i…

  • Developer dialogues

    Maarten Denoo, Elena Gordon-Petrovskaya•ARTICLE•Information Communication & Society•2025

    Current scientific discourse on game monetization reflects strong ethical perspectives on the role of money in game production. The present study seeks to uncover the foundational principles and practices that shape how games are monetized. By interviewing 17 game creators directly involved in monetization, we uncover six principles and practices that might mitigate potential harms to player wellbeing associated with monetization. This research a…

  • Loot boxes as part of a layered platform ecosystem

    Open Access•Maarten Denoo, Pieterjan Declerck et al.•ARTICLE•Convergence The International…•2025•References: 42

    By considering diverse disciplinary perspectives on the psychological impact, design and regulation of loot boxes, this paper departs from a shared need for a holistic comprehension of the platform ecosystem in which contemporary videogames are played, developed and governed. The rationale of this paper is grounded in the rapid evolution of monetisation in videogames, which has not only generated scientific interest towards digital consumption, b…

Computer Science (3 works) · Sociology (3 works) · Business (2 works) · Digital Games and Media (2 works) · Advertising (1 work) · Artificial Intelligence (1 work) · Artificial Intelligence in Games (1 work) · Biology (1 work) · Computer security (1 work) · Cultural Industries and Urban Development (1 work)

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