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Charlotte Gislam

Biographic Data

ID938213
NAMECharlotte Gislam
GIVEN NAMESCharlotte
FAMILY NAMEGislam
SIGNATUREGISLAM C
AFFILIATIONSUniversity of Salford
ORCID0000-0002-9519-7066
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS1
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2025
H-INDEX1
  • Do Video Games Matter? Examining Video Games’ Pathways to Legitimacy and Cultural Value Through Cultural Intermediaries

    Open Access•Charlotte Gislam, G Crawford et al.•ARTICLE•Games and Culture•2025

    After years on the fringe of our cultural and social life, video games are becoming more recognized as legitimate and culturally valuable. This paper examines the process of their legitimation through the role of ‘cultural intermediaries’, who frame video games as meaningful cultural artifacts. Drawing on Bourdieu's theories, this paper explores how external cultural institutions legitimize video games and how cross-media pollination further rein…

  • Video Games in/as Culture: The Evolving Cultural Significance of Video Games

    Open Access•N Yodovich, Gaynor Bagnall et al.•ARTICLE•International Journal of the…•2025•Cited by: 1•References: 4

    This article explores the cultural significance of video games through a workshop that brought together academics and leading industry professionals representing the cultural, media, sport and games industries. The workshop was not only used for its traditional role of dissemination, but also as a methodological tool to review and examine the current state of the video game industry. The workshop focused on highlighting the crossover of video gam…

  • Video Games in/as Culture: The Evolving Cultural Significance of Video Games

    Open Access•N Yodovich, Gaynor Bagnall et al.•ARTICLE•International Journal of the…•2025•Cited by: 1•References: 4

    This article explores the cultural significance of video games through a workshop that brought together academics and leading industry professionals representing the cultural, media, sport and games industries. The workshop was not only used for its traditional role of dissemination, but also as a methodological tool to review and examine the current state of the video game industry. The workshop focused on highlighting the crossover of video gam…

  • Do Video Games Matter? Examining Video Games’ Pathways to Legitimacy and Cultural Value Through Cultural Intermediaries

    Open Access•Charlotte Gislam, G Crawford et al.•ARTICLE•Games and Culture•2025

    After years on the fringe of our cultural and social life, video games are becoming more recognized as legitimate and culturally valuable. This paper examines the process of their legitimation through the role of ‘cultural intermediaries’, who frame video games as meaningful cultural artifacts. Drawing on Bourdieu's theories, this paper explores how external cultural institutions legitimize video games and how cross-media pollination further rein…

  • Video Games in/as Culture: The Evolving Cultural Significance of Video Games

    Open Access•N Yodovich, Gaynor Bagnall et al.•ARTICLE•International Journal of the…•2025•Cited by: 1•References: 4

    This article explores the cultural significance of video games through a workshop that brought together academics and leading industry professionals representing the cultural, media, sport and games industries. The workshop was not only used for its traditional role of dissemination, but also as a methodological tool to review and examine the current state of the video game industry. The workshop focused on highlighting the crossover of video gam…

Computer Science (2 works) · Digital Games and Media (2 works) · Game mechanics (2 works) · Multimedia (2 works) · Turns, rounds and time-keeping systems in games (2 works) · Video game (2 works) · Video game culture (2 works) · Video game design (2 works) · Advertising (1 works) · Business (1 works)

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