Charlotte Gislam
Biographic Data
| ID | 938213 |
|---|---|
| NAME | Charlotte Gislam |
| GIVEN NAMES | Charlotte |
| FAMILY NAME | Gislam |
| SIGNATURE | GISLAM C |
| AFFILIATIONS | University of Salford |
| ORCID | 0000-0002-9519-7066 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Do Video Games Matter? Examining Video Games’ Pathways to Legitimacy and Cultural Value Through Cultural Intermediaries
After years on the fringe of our cultural and social life, video games are becoming more recognized as legitimate and culturally valuable. This paper examines the process of their legitimation through the role of ‘cultural intermediaries’, who frame video games as meaningful cultural artifacts. Drawing on Bourdieu's theories, this paper explores how external cultural institutions legitimize video games and how cross-media pollination further rein…
Video Games in/as Culture: The Evolving Cultural Significance of Video Games
This article explores the cultural significance of video games through a workshop that brought together academics and leading industry professionals representing the cultural, media, sport and games industries. The workshop was not only used for its traditional role of dissemination, but also as a methodological tool to review and examine the current state of the video game industry. The workshop focused on highlighting the crossover of video gam…
Video Games in/as Culture: The Evolving Cultural Significance of Video Games
This article explores the cultural significance of video games through a workshop that brought together academics and leading industry professionals representing the cultural, media, sport and games industries. The workshop was not only used for its traditional role of dissemination, but also as a methodological tool to review and examine the current state of the video game industry. The workshop focused on highlighting the crossover of video gam…
Do Video Games Matter? Examining Video Games’ Pathways to Legitimacy and Cultural Value Through Cultural Intermediaries
After years on the fringe of our cultural and social life, video games are becoming more recognized as legitimate and culturally valuable. This paper examines the process of their legitimation through the role of ‘cultural intermediaries’, who frame video games as meaningful cultural artifacts. Drawing on Bourdieu's theories, this paper explores how external cultural institutions legitimize video games and how cross-media pollination further rein…
Video Games in/as Culture: The Evolving Cultural Significance of Video Games
This article explores the cultural significance of video games through a workshop that brought together academics and leading industry professionals representing the cultural, media, sport and games industries. The workshop was not only used for its traditional role of dissemination, but also as a methodological tool to review and examine the current state of the video game industry. The workshop focused on highlighting the crossover of video gam…
Computer Science (2 works) · Digital Games and Media (2 works) · Game mechanics (2 works) · Multimedia (2 works) · Turns, rounds and time-keeping systems in games (2 works) · Video game (2 works) · Video game culture (2 works) · Video game design (2 works) · Advertising (1 works) · Business (1 works)