Tayyaba Zia
Biographic Data
| ID | 9400047 |
|---|---|
| NAME | Tayyaba Zia |
| GIVEN NAMES | Tayyaba |
| FAMILY NAME | Zia |
| SIGNATURE | ZIA T |
| AFFILIATIONS | Yanshan University |
| ORCID | 0000-0002-9300-2739 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2001 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Impact of Gamification on Student Engagement and Behavior Moderated by Public Policy in Higher Education Institutions
This study investigates the impact of gamification on student engagement moderated by public policy in higher education. The psychological perspective of student engagement refers to the deep involvement of students in learning and acquiring knowledge. There are three dimensions of student engagement: cognitive, emotional, and behavioral. This study selects computer science students who were already enrolled in gamification classes. The selected …
Evaluation of the oral hypoglycaemic effect of Trigonella foenum-graecum L. (methi) in normal mice
No prominent works on this page.
Evaluation of the oral hypoglycaemic effect of Trigonella foenum-graecum L. (methi) in normal mice
Impact of Gamification on Student Engagement and Behavior Moderated by Public Policy in Higher Education Institutions
This study investigates the impact of gamification on student engagement moderated by public policy in higher education. The psychological perspective of student engagement refers to the deep involvement of students in learning and acquiring knowledge. There are three dimensions of student engagement: cognitive, emotional, and behavioral. This study selects computer science students who were already enrolled in gamification classes. The selected …
Aqueous extract (1 works) · Biochemistry (1 works) · Biological activity (1 works) · Cannabis and Cannabinoid Research (1 works) · Chemistry (1 works) · Diet, Metabolism, and Disease (1 works) · Dose dependence (1 works) · E-Learning and COVID-19 (1 works) · Educational Games and Gamification (1 works) · Higher education (1 works)