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Tayyaba Zia

Biographic Data

ID9400047
NAMETayyaba Zia
GIVEN NAMESTayyaba
FAMILY NAMEZia
SIGNATUREZIA T
AFFILIATIONSYanshan University
ORCID0000-0002-9300-2739
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2001
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Impact of Gamification on Student Engagement and Behavior Moderated by Public Policy in Higher Education Institutions

    Open Access•Tayyaba Zia, Muhammad Khan et al.•ARTICLE•Human Behavior and Emerging…•2025

    This study investigates the impact of gamification on student engagement moderated by public policy in higher education. The psychological perspective of student engagement refers to the deep involvement of students in learning and acquiring knowledge. There are three dimensions of student engagement: cognitive, emotional, and behavioral. This study selects computer science students who were already enrolled in gamification classes. The selected …

  • Evaluation of the oral hypoglycaemic effect of Trigonella foenum-graecum L. (methi) in normal mice

    Open Access•Tayyaba Zia, S Nazrul Hasnain et al.•ARTICLE•Journal of Ethnopharmacology•2001

No prominent works on this page.

  • Evaluation of the oral hypoglycaemic effect of Trigonella foenum-graecum L. (methi) in normal mice

    Open Access•Tayyaba Zia, S Nazrul Hasnain et al.•ARTICLE•Journal of Ethnopharmacology•2001

  • Impact of Gamification on Student Engagement and Behavior Moderated by Public Policy in Higher Education Institutions

    Open Access•Tayyaba Zia, Muhammad Khan et al.•ARTICLE•Human Behavior and Emerging…•2025

    This study investigates the impact of gamification on student engagement moderated by public policy in higher education. The psychological perspective of student engagement refers to the deep involvement of students in learning and acquiring knowledge. There are three dimensions of student engagement: cognitive, emotional, and behavioral. This study selects computer science students who were already enrolled in gamification classes. The selected …

Aqueous extract (1 works) · Biochemistry (1 works) · Biological activity (1 works) · Cannabis and Cannabinoid Research (1 works) · Chemistry (1 works) · Diet, Metabolism, and Disease (1 works) · Dose dependence (1 works) · E-Learning and COVID-19 (1 works) · Educational Games and Gamification (1 works) · Higher education (1 works)

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