Stamatis Papadakis
Biographic Data
| ID | 9416765 |
|---|---|
| NAME | Stamatis Papadakis |
| GIVEN NAMES | Stamatis |
| FAMILY NAME | Papadakis |
| SIGNATURE | PAPADAKIS S |
| AFFILIATIONS | University of Crete |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Current state of play
Digital games are an integral part of children’s lives, as 8- to 18-year-olds spend approximately 1.5 hours per day playing them (Rideout & Robb, 2019), and 76% of US children under the age of 18 a
The Impact of Coding Apps to Support Young Children in Computational Thinking and Computational Fluency. A Literature Review
Data that shows that young children can learn and acquire Computational Thinking (CT) skills has led governments and policymakers internationally to integrate CT into the curriculum, starting in the earliest grades. Researchers support the idea that this introduction must not solely focus on a problem-solving process skill (CT) but instead provide children with new ways to express themselves, supporting their cognitive, language, and socio-emotio…
No prominent works on this page.
The Impact of Coding Apps to Support Young Children in Computational Thinking and Computational Fluency. A Literature Review
Data that shows that young children can learn and acquire Computational Thinking (CT) skills has led governments and policymakers internationally to integrate CT into the curriculum, starting in the earliest grades. Researchers support the idea that this introduction must not solely focus on a problem-solving process skill (CT) but instead provide children with new ways to express themselves, supporting their cognitive, language, and socio-emotio…
Current state of play
Digital games are an integral part of children’s lives, as 8- to 18-year-olds spend approximately 1.5 hours per day playing them (Rideout & Robb, 2019), and 76% of US children under the age of 18 a
Child Development and Digital Technology (2 works) · Computer Science (2 works) · Multimedia (2 works) · Psychology (2 works) · Cognition (1 work) · Cognitive psychology (1 work) · Cognitive skill (1 work) · Computational Thinking (1 work) · Curriculum (1 work) · Digital literacy in education (1 work)