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Stamatis Papadakis

Biographic Data

ID9416765
NAMEStamatis Papadakis
GIVEN NAMESStamatis
FAMILY NAMEPapadakis
SIGNATUREPAPADAKIS S
AFFILIATIONSUniversity of Crete
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Current state of play

    Fran C Blumberg, Rachel M Flynn et al.•ARTICLE•Journal of Children and Media•2024

    Digital games are an integral part of children’s lives, as 8- to 18-year-olds spend approximately 1.5 hours per day playing them (Rideout & Robb, 2019), and 76% of US children under the age of 18 a

  • The Impact of Coding Apps to Support Young Children in Computational Thinking and Computational Fluency. A Literature Review

    Open Access•Stamatis Papadakis•ARTICLE•Frontiers in Education•2021

    Data that shows that young children can learn and acquire Computational Thinking (CT) skills has led governments and policymakers internationally to integrate CT into the curriculum, starting in the earliest grades. Researchers support the idea that this introduction must not solely focus on a problem-solving process skill (CT) but instead provide children with new ways to express themselves, supporting their cognitive, language, and socio-emotio…

No prominent works on this page.

  • The Impact of Coding Apps to Support Young Children in Computational Thinking and Computational Fluency. A Literature Review

    Open Access•Stamatis Papadakis•ARTICLE•Frontiers in Education•2021

    Data that shows that young children can learn and acquire Computational Thinking (CT) skills has led governments and policymakers internationally to integrate CT into the curriculum, starting in the earliest grades. Researchers support the idea that this introduction must not solely focus on a problem-solving process skill (CT) but instead provide children with new ways to express themselves, supporting their cognitive, language, and socio-emotio…

  • Current state of play

    Fran C Blumberg, Rachel M Flynn et al.•ARTICLE•Journal of Children and Media•2024

    Digital games are an integral part of children’s lives, as 8- to 18-year-olds spend approximately 1.5 hours per day playing them (Rideout & Robb, 2019), and 76% of US children under the age of 18 a

Child Development and Digital Technology (2 works) · Computer Science (2 works) · Multimedia (2 works) · Psychology (2 works) · Cognition (1 work) · Cognitive psychology (1 work) · Cognitive skill (1 work) · Computational Thinking (1 work) · Curriculum (1 work) · Digital literacy in education (1 work)

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