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Felix Putze

Biographic Data

ID9419287
NAMEFelix Putze
GIVEN NAMESFelix
FAMILY NAMEPutze
SIGNATUREPUTZE F
AFFILIATIONSKarlsruhe Institute of Technology
ORCID0000-0001-5203-8797
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2011
LATEST PUBLICATION YEAR2025
H-INDEX0
  • D-I-WHAT? Identifying creative domains in do-it-yourself videos on YouTube

    Simon Ceh, Felix Putze et al.•ARTICLE•Psychology of Aesthetics…•2025

  • Designing and Evaluating an Adaptive Virtual Reality System using EEG Frequencies to Balance Internal and External Attention States

    Open Access•Francesco Chiossi, Changkun Ou et al.•ARTICLE•International Journal of…•2025

    Virtual reality (VR) finds various applications in productivity, entertainment, and training, often requiring substantial working memory and attentional resources. Effective task performance in VR relies on prioritizing relevant information and suppressing distractions through internal attention. However, current VR systems fail to account for the impact of working memory loads, leading to over or under-stimulation. In this work, we designed an a…

  • An EEG Adaptive Information System for an Empathic Robot

    Open Access•Dominic Heger, Felix Putze et al.•ARTICLE•International Journal of Social…•2011

No prominent works on this page.

  • An EEG Adaptive Information System for an Empathic Robot

    Open Access•Dominic Heger, Felix Putze et al.•ARTICLE•International Journal of Social…•2011

  • D-I-WHAT? Identifying creative domains in do-it-yourself videos on YouTube

    Simon Ceh, Felix Putze et al.•ARTICLE•Psychology of Aesthetics…•2025

  • Designing and Evaluating an Adaptive Virtual Reality System using EEG Frequencies to Balance Internal and External Attention States

    Open Access•Francesco Chiossi, Changkun Ou et al.•ARTICLE•International Journal of…•2025

    Virtual reality (VR) finds various applications in productivity, entertainment, and training, often requiring substantial working memory and attentional resources. Effective task performance in VR relies on prioritizing relevant information and suppressing distractions through internal attention. However, current VR systems fail to account for the impact of working memory loads, leading to over or under-stimulation. In this work, we designed an a…

Computer Science (3 works) · EEG and Brain-Computer Interfaces (2 works) · Electroencephalography (2 works) · Human–computer interaction (2 works) · Psychology (2 works) · Artificial Intelligence (1 work) · Cognitive psychology (1 work) · Correctness (1 work) · Digital Marketing and Social Media (1 work) · Human-Automation Interaction and Safety (1 work)

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