Neil Mck Agnew
Biographic Data
| ID | 94328 |
|---|---|
| NAME | Neil Mck Agnew |
| GIVEN NAMES | Neil Mck |
| FAMILY NAME | Agnew |
| SIGNATURE | AGNEW N M |
| AFFILIATIONS | University of Saskatchewan |
| VERIFIED | No |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 8 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 1966 |
| LATEST PUBLICATION YEAR | 1987 |
| H-INDEX | 1 |
The Science Game
Providing coverage of the various research methods employed in the social sciences, this text discusses the major research designs, techniques and data analysis strategies
The Ledermann Model of Alcohol Consumption; Description, Implications and Assessment
The mechanics of the Ledermann model of the consumption of alcoholic beverages and its adequacy as a descriptive and a predictive tool are examined
The Science Game
The Science Game
A Comparison of Visual and Pseudo‐recognition Thresholds as a Function of Frequency and Recency
A series of experiments was conducted to investigate the effects of recency, duration of the interval following recency treatment, and frequency on recognition and pseudo‐recognition thresholds. Pre‐exposed stimuli were found to have significantly lower thresholds than those for material not pre‐exposed. There was no differential effect on performance with intervals of 30 and 60 sec between pre‐exposure and threshold determination. However, signi…
Comparison of individuals and pairs as participants in a mixed-motive game
Comparison of individuals and pairs as participants in a mixed-motive game
A Comparison of Visual and Pseudo‐recognition Thresholds as a Function of Frequency and Recency
A series of experiments was conducted to investigate the effects of recency, duration of the interval following recency treatment, and frequency on recognition and pseudo‐recognition thresholds. Pre‐exposed stimuli were found to have significantly lower thresholds than those for material not pre‐exposed. There was no differential effect on performance with intervals of 30 and 60 sec between pre‐exposure and threshold determination. However, signi…
The Science Game
The Science Game
The Ledermann Model of Alcohol Consumption; Description, Implications and Assessment
The mechanics of the Ledermann model of the consumption of alcoholic beverages and its adequacy as a descriptive and a predictive tool are examined
The Science Game
Providing coverage of the various research methods employed in the social sciences, this text discusses the major research designs, techniques and data analysis strategies
Psychology (4 works) · Sociology (3 works) · Behavioural sciences (2 works) · Educational Games and Gamification (2 works) · Social Psychology (2 works) · Social science (2 works) · Acoustics (1 work) · Alcohol (1 work) · Alcohol consumption (1 work) · Audiology (1 work)