Damon Daylamani-Zad
Biographic Data
| ID | 9436655 |
|---|---|
| NAME | Damon Daylamani-Zad |
| GIVEN NAMES | Damon |
| FAMILY NAME | Daylamani-Zad |
| SIGNATURE | DAYLAMANI-ZAD D |
| AFFILIATIONS | Brunel University of London |
| ORCID | 0000-0001-7849-458X |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 7 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Exploring student anxiety and experience in performance-based assessments using AIvaluate
Performance-based assessments such as oral presentations and viva voce exams are valued for their pedagogical benefits but can also be associated with heightened student anxiety, which may affect a range of learners and hinder student motivation and overall assessment experience. This study explores the potential of AIvaluate; an emotionally intelligent, LLM-augmented conversational agent, to provide a more supportive assessment environment for s…
Bridging human insight and automation
The rapid growth of image-based multimedia content on the Web has intensified the challenge of generating high-quality alternative (alt) text descriptions, which is an essential requirement for inclusive online experiences for people with visual impairments. Although recent advances in machine learning (ML) have enabled large-scale automated alt text generation, the accessibility value of such outputs remains limited. This is due to the context-a…
Pedagogical AI conversational agents in higher education
The ever-changing global educational landscape, coupled with the advancement of Web3, is seeing rapid changes in the ways pedagogical artificially intelligent conversational agents are being developed and used to advance teaching and learning in higher education. Given the rapidly evolving research landscape, there is a need to establish what the current state of the art is in terms of the pedagogical applications and technological functions of t…
Intelligent Immersion
Among the technologies that hold immense potential to revolutionize how we interact with information and digital content, Mixed Reality (MR) offers unique immersive experiences that seamlessly integrate virtual objects into the user's physical environment. This groundbreaking fusion of the physical and digital worlds has a complex development process which is a fertile ground for applications of Artificial Intelligence (AI). This article aims to …
A framework and serious game for decision making in stressful situations; a fire evacuation scenario
Decision making is a core cognitive process of human behaviour that is often affected by stress. Whilst we make several decisions on a daily basis, firefighters in particular are called to make important decisions in a split second and within life-threatening settings. Stress can therefore impact their ability to perform and carry out their job. The implications of stress are similarly important in other settings requiring high-vigilance. In this…
A serious game to improve engagement with web accessibility guidelines
Designers are often faced with the challenge of following web accessibility guidelines that are complex and ambiguous, and therefore hard to use. This is evidenced by the low percentage of public websites that comply fully with web accessibility standards worldwide. Lack of engagement among designers to follow established web accessibility guidelines is often accounted for this issue. In this paper, we address designers’ lack of engagement throug…
Reducing Extrinsic Burdens on Players of Digital Games
Increasingly complex gameplay and gameworlds are placing greater demands on players, while grander approaches to help them cope, such as heads-up displays (HUDs), maps, notifications, and real-time statistics, may often create even more layers of complexity, and thus burdens, further detaching players from core gameplay. In this article, we distinguish between ‘intrinsic’ (fundamental to gameplay) and ‘extrinsic’ (peripheral or extraneous to game…
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Reducing Extrinsic Burdens on Players of Digital Games
Increasingly complex gameplay and gameworlds are placing greater demands on players, while grander approaches to help them cope, such as heads-up displays (HUDs), maps, notifications, and real-time statistics, may often create even more layers of complexity, and thus burdens, further detaching players from core gameplay. In this article, we distinguish between ‘intrinsic’ (fundamental to gameplay) and ‘extrinsic’ (peripheral or extraneous to game…
A serious game to improve engagement with web accessibility guidelines
Designers are often faced with the challenge of following web accessibility guidelines that are complex and ambiguous, and therefore hard to use. This is evidenced by the low percentage of public websites that comply fully with web accessibility standards worldwide. Lack of engagement among designers to follow established web accessibility guidelines is often accounted for this issue. In this paper, we address designers’ lack of engagement throug…
A framework and serious game for decision making in stressful situations; a fire evacuation scenario
Decision making is a core cognitive process of human behaviour that is often affected by stress. Whilst we make several decisions on a daily basis, firefighters in particular are called to make important decisions in a split second and within life-threatening settings. Stress can therefore impact their ability to perform and carry out their job. The implications of stress are similarly important in other settings requiring high-vigilance. In this…
Intelligent Immersion
Among the technologies that hold immense potential to revolutionize how we interact with information and digital content, Mixed Reality (MR) offers unique immersive experiences that seamlessly integrate virtual objects into the user's physical environment. This groundbreaking fusion of the physical and digital worlds has a complex development process which is a fertile ground for applications of Artificial Intelligence (AI). This article aims to …
Pedagogical AI conversational agents in higher education
The ever-changing global educational landscape, coupled with the advancement of Web3, is seeing rapid changes in the ways pedagogical artificially intelligent conversational agents are being developed and used to advance teaching and learning in higher education. Given the rapidly evolving research landscape, there is a need to establish what the current state of the art is in terms of the pedagogical applications and technological functions of t…
Exploring student anxiety and experience in performance-based assessments using AIvaluate
Performance-based assessments such as oral presentations and viva voce exams are valued for their pedagogical benefits but can also be associated with heightened student anxiety, which may affect a range of learners and hinder student motivation and overall assessment experience. This study explores the potential of AIvaluate; an emotionally intelligent, LLM-augmented conversational agent, to provide a more supportive assessment environment for s…
Bridging human insight and automation
The rapid growth of image-based multimedia content on the Web has intensified the challenge of generating high-quality alternative (alt) text descriptions, which is an essential requirement for inclusive online experiences for people with visual impairments. Although recent advances in machine learning (ML) have enabled large-scale automated alt text generation, the accessibility value of such outputs remains limited. This is due to the context-a…
Computer Science (5 works) · Human–computer interaction (3 works) · AI in Service Interactions (2 works) · Anxiety (2 works) · Digital Accessibility for Disabilities (2 works) · Intelligent Tutoring Systems and Adaptive Learning (2 works) · Psychology (2 works) · 3D Surveying and Cultural Heritage (1 work) · Applied Psychology (1 work) · Artificial Intelligence in Games (1 work)