Matilda Ståhl
Biographic Data
| ID | 9438004 |
|---|---|
| NAME | Matilda Ståhl |
| GIVEN NAMES | Matilda |
| FAMILY NAME | Ståhl |
| SIGNATURE | STAHL M |
| AFFILIATIONS | Åbo Akademi University |
| ORCID | 0000-0002-4248-8804 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Callouts as a coordinating device in a team-based networked first-person shooter game
This study investigates the role of callouts as a vital communicative and coordinating practice in Counter-Strike: Global Offensive (CS:GO), a team-based networked first-person shooter (FPS) video game. Through callouts, players share relevant information regarding opponents’ locations and movements, contributing to a co-construction of a distributed knowledge of the game environment. By analyzing callouts as a coordinating device that is part of…
The Social Accomplishment of Seeing Together in Networked Team Play
Background This article focuses on communication in team-based esports, particularly in the ways that callouts enable players in team-based First-Person Shooters (FPS) to collaboratively link their own perception and awareness of in-game actions to that of their teammates. Callouts are short, community-based utterances that players use to communicate vital details of fast-paced action in competitive games. Aim We provide an empirically-based theo…
Exploring visual communication and competencies through interaction with images in social media
The students of today are surrounded by visual information, online as well as offline. This study examines visual communication and active competencies when interacting with longer-lasting images in social media. Focusing on one focus student in upper secondary school in Finland, the ethnographic data consist of 41 images that the focus student interacted with, by liking or sharing, on Tumblr and Instagram during school time. The data are collect…
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Exploring visual communication and competencies through interaction with images in social media
The students of today are surrounded by visual information, online as well as offline. This study examines visual communication and active competencies when interacting with longer-lasting images in social media. Focusing on one focus student in upper secondary school in Finland, the ethnographic data consist of 41 images that the focus student interacted with, by liking or sharing, on Tumblr and Instagram during school time. The data are collect…
Callouts as a coordinating device in a team-based networked first-person shooter game
This study investigates the role of callouts as a vital communicative and coordinating practice in Counter-Strike: Global Offensive (CS:GO), a team-based networked first-person shooter (FPS) video game. Through callouts, players share relevant information regarding opponents’ locations and movements, contributing to a co-construction of a distributed knowledge of the game environment. By analyzing callouts as a coordinating device that is part of…
The Social Accomplishment of Seeing Together in Networked Team Play
Background This article focuses on communication in team-based esports, particularly in the ways that callouts enable players in team-based First-Person Shooters (FPS) to collaboratively link their own perception and awareness of in-game actions to that of their teammates. Callouts are short, community-based utterances that players use to communicate vital details of fast-paced action in competitive games. Aim We provide an empirically-based theo…
Computer Science (3 works) · Human–computer interaction (3 works) · Psychology (3 works) · Digital Games and Media (2 works) · Engineering (2 works) · Multimedia (2 works) · Sociology (2 works) · Artificial Intelligence in Games (1 work) · Communication (1 work) · Conversation (1 work)