Laure De Cock
Biographic Data
| ID | 9453028 |
|---|---|
| NAME | Laure De Cock |
| GIVEN NAMES | Laure |
| FAMILY NAME | De Cock |
| SIGNATURE | DE COCK L |
| AFFILIATIONS | Ghent University |
| ORCID | 0000-0002-6511-6974 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Indoor view graph
This paper presents a graph model that simultaneously stores route and configurational information about indoor spaces. Existing indoor information models either capture route information to compute shortest paths and to generate route descriptions (i.e., answering how-to-get-to questions), or they store configurational information about objects and places and their spatial relationships to enable spatial querying and inference (i.e., answering w…
An “Animated Spatial Time Machine” in Co-Creation
More and more digital 3D city models might evolve into spatiotemporal instruments with time as the 4th dimension. For digitizing the current situation, 3D scanning and photography are suitable tools. The spatial future could be integrated using 3D drawings by public space designers and architects. The digital spatial reconstruction of lost historical environments is more complex, expensive and rarely done. Three-dimensional co-creative digital dr…
A Gamification-Based Approach on Indoor Wayfinding Research
Indoor environments can be very complex. Due to the challenges in these environments in combination with the absence of mobile wayfinding aids, a great need exists for innovative research on indoor wayfinding. In this explorative study, a game was developed in Unity to investigate whether the concept of gamification could be used in studies on indoor wayfinding so as to provide useful information regarding the link between wayfinding performance,…
On the Right Track
Indoor navigation systems are not well adapted to the needs of their users. The route planning algorithms implemented in these systems are usually limited to shortest path calculations or derivatives, minimalizing Euclidian distance. Guiding people along routes that adhere better to their cognitive processes could ease wayfinding in indoor environments. This paper examines comfort and confusion perception during wayfinding by applying a mixed-met…
No prominent works on this page.
A Gamification-Based Approach on Indoor Wayfinding Research
Indoor environments can be very complex. Due to the challenges in these environments in combination with the absence of mobile wayfinding aids, a great need exists for innovative research on indoor wayfinding. In this explorative study, a game was developed in Unity to investigate whether the concept of gamification could be used in studies on indoor wayfinding so as to provide useful information regarding the link between wayfinding performance,…
On the Right Track
Indoor navigation systems are not well adapted to the needs of their users. The route planning algorithms implemented in these systems are usually limited to shortest path calculations or derivatives, minimalizing Euclidian distance. Guiding people along routes that adhere better to their cognitive processes could ease wayfinding in indoor environments. This paper examines comfort and confusion perception during wayfinding by applying a mixed-met…
An “Animated Spatial Time Machine” in Co-Creation
More and more digital 3D city models might evolve into spatiotemporal instruments with time as the 4th dimension. For digitizing the current situation, 3D scanning and photography are suitable tools. The spatial future could be integrated using 3D drawings by public space designers and architects. The digital spatial reconstruction of lost historical environments is more complex, expensive and rarely done. Three-dimensional co-creative digital dr…
Indoor view graph
This paper presents a graph model that simultaneously stores route and configurational information about indoor spaces. Existing indoor information models either capture route information to compute shortest paths and to generate route descriptions (i.e., answering how-to-get-to questions), or they store configurational information about objects and places and their spatial relationships to enable spatial querying and inference (i.e., answering w…
Computer Science (4 works) · Geographic Information Systems Studies (3 works) · Human–computer interaction (3 works) · Multimedia (3 works) · Spatial Cognition and Navigation (3 works) · 3D Modeling in Geospatial Applications (2 works) · Augmented Reality Applications (2 works) · 3d model (1 work) · 3D modeling (1 work) · 3D Surveying and Cultural Heritage (1 work)