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Laure De Cock

Biographic Data

ID9453028
NAMELaure De Cock
GIVEN NAMESLaure
FAMILY NAMEDe Cock
SIGNATUREDE COCK L
AFFILIATIONSGhent University
ORCID0000-0002-6511-6974
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Indoor view graph

    Open Access•Ehsan Hamzei, Laure De Cock et al.•ARTICLE•Environment and Planning B Urban…•2024

    This paper presents a graph model that simultaneously stores route and configurational information about indoor spaces. Existing indoor information models either capture route information to compute shortest paths and to generate route descriptions (i.e., answering how-to-get-to questions), or they store configurational information about objects and places and their spatial relationships to enable spatial querying and inference (i.e., answering w…

  • An “Animated Spatial Time Machine” in Co-Creation

    Open Access•Mario Matthys, Laure De Cock et al.•ARTICLE•ISPRS International Journal of…•2021

    More and more digital 3D city models might evolve into spatiotemporal instruments with time as the 4th dimension. For digitizing the current situation, 3D scanning and photography are suitable tools. The spatial future could be integrated using 3D drawings by public space designers and architects. The digital spatial reconstruction of lost historical environments is more complex, expensive and rarely done. Three-dimensional co-creative digital dr…

  • A Gamification-Based Approach on Indoor Wayfinding Research

    Open Access•Dries De Leeuw, Philippe De Maeyer et al.•ARTICLE•ISPRS International Journal of…•2020

    Indoor environments can be very complex. Due to the challenges in these environments in combination with the absence of mobile wayfinding aids, a great need exists for innovative research on indoor wayfinding. In this explorative study, a game was developed in Unity to investigate whether the concept of gamification could be used in studies on indoor wayfinding so as to provide useful information regarding the link between wayfinding performance,…

  • On the Right Track

    Open Access•Nina Vanhaeren, Laure De Cock et al.•ARTICLE•ISPRS International Journal of…•2020

    Indoor navigation systems are not well adapted to the needs of their users. The route planning algorithms implemented in these systems are usually limited to shortest path calculations or derivatives, minimalizing Euclidian distance. Guiding people along routes that adhere better to their cognitive processes could ease wayfinding in indoor environments. This paper examines comfort and confusion perception during wayfinding by applying a mixed-met…

No prominent works on this page.

  • A Gamification-Based Approach on Indoor Wayfinding Research

    Open Access•Dries De Leeuw, Philippe De Maeyer et al.•ARTICLE•ISPRS International Journal of…•2020

    Indoor environments can be very complex. Due to the challenges in these environments in combination with the absence of mobile wayfinding aids, a great need exists for innovative research on indoor wayfinding. In this explorative study, a game was developed in Unity to investigate whether the concept of gamification could be used in studies on indoor wayfinding so as to provide useful information regarding the link between wayfinding performance,…

  • On the Right Track

    Open Access•Nina Vanhaeren, Laure De Cock et al.•ARTICLE•ISPRS International Journal of…•2020

    Indoor navigation systems are not well adapted to the needs of their users. The route planning algorithms implemented in these systems are usually limited to shortest path calculations or derivatives, minimalizing Euclidian distance. Guiding people along routes that adhere better to their cognitive processes could ease wayfinding in indoor environments. This paper examines comfort and confusion perception during wayfinding by applying a mixed-met…

  • An “Animated Spatial Time Machine” in Co-Creation

    Open Access•Mario Matthys, Laure De Cock et al.•ARTICLE•ISPRS International Journal of…•2021

    More and more digital 3D city models might evolve into spatiotemporal instruments with time as the 4th dimension. For digitizing the current situation, 3D scanning and photography are suitable tools. The spatial future could be integrated using 3D drawings by public space designers and architects. The digital spatial reconstruction of lost historical environments is more complex, expensive and rarely done. Three-dimensional co-creative digital dr…

  • Indoor view graph

    Open Access•Ehsan Hamzei, Laure De Cock et al.•ARTICLE•Environment and Planning B Urban…•2024

    This paper presents a graph model that simultaneously stores route and configurational information about indoor spaces. Existing indoor information models either capture route information to compute shortest paths and to generate route descriptions (i.e., answering how-to-get-to questions), or they store configurational information about objects and places and their spatial relationships to enable spatial querying and inference (i.e., answering w…

Computer Science (4 works) · Geographic Information Systems Studies (3 works) · Human–computer interaction (3 works) · Multimedia (3 works) · Spatial Cognition and Navigation (3 works) · 3D Modeling in Geospatial Applications (2 works) · Augmented Reality Applications (2 works) · 3d model (1 work) · 3D modeling (1 work) · 3D Surveying and Cultural Heritage (1 work)

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