Gray Atherton
Biographic Data
| ID | 9485847 |
|---|---|
| NAME | Gray Atherton |
| GIVEN NAMES | Gray |
| FAMILY NAME | Atherton |
| SIGNATURE | ATHERTON G |
| AFFILIATIONS | University of Plymouth |
| VERIFIED | No |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Testing the Proteus Effect in Autistic and Neurotypical Participants
This study examined the Proteus effect in autistic and neurotypical participants via the video game, The Sims. Thirty-two participants (16 autistic, 16 neurotypical) participated in a free-play session of The Sims, playing as either an attractive or unattractive avatar. In line with predictions, participants who had played as the attractive avatar negotiated for a significantly larger share of a fictional pot of money during a post-play economic …
Your Move
Intro This paper reports the demographics of a large sample of board gamers and their in-game motivations and preferences. Methods We report the specific preferences of 1603 board gamers (i.e. preferred platform, mechanics, style, theme, player count and game length) and player demographics, i.e. age, gender, education level as well as neurodivergence in this population. Participants were sampled via board game groups and game distributor mailing…
The wild west of measurement
Still want to help? Interpersonal coordination's effects on helping behaviour after a 24 hour delay
No prominent works on this page.
Still want to help? Interpersonal coordination's effects on helping behaviour after a 24 hour delay
The wild west of measurement
Your Move
Intro This paper reports the demographics of a large sample of board gamers and their in-game motivations and preferences. Methods We report the specific preferences of 1603 board gamers (i.e. preferred platform, mechanics, style, theme, player count and game length) and player demographics, i.e. age, gender, education level as well as neurodivergence in this population. Participants were sampled via board game groups and game distributor mailing…
Testing the Proteus Effect in Autistic and Neurotypical Participants
This study examined the Proteus effect in autistic and neurotypical participants via the video game, The Sims. Thirty-two participants (16 autistic, 16 neurotypical) participated in a free-play session of The Sims, playing as either an attractive or unattractive avatar. In line with predictions, participants who had played as the attractive avatar negotiated for a significantly larger share of a fictional pot of money during a post-play economic …
Psychology (4 works) · Developmental psychology (3 works) · Attention Deficit Hyperactivity Disorder (2 works) · Child Development and Digital Technology (2 works) · Computer Science (2 works) · Impact of Technology on Adolescents (2 works) · Social Psychology (2 works) · Applied Psychology (1 work) · Autism (1 work) · Autism spectrum disorder (1 work)