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Gray Atherton

Biographic Data

ID9485847
NAMEGray Atherton
GIVEN NAMESGray
FAMILY NAMEAtherton
SIGNATUREATHERTON G
AFFILIATIONSUniversity of Plymouth
VERIFIEDNo
TOTAL WORKS4
TOTAL CITATIONS0
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Testing the Proteus Effect in Autistic and Neurotypical Participants

    Open Access•Chris Fullwood, Liam Cross et al.•ARTICLE•Cyberpsychology Behavior and…•2025

    This study examined the Proteus effect in autistic and neurotypical participants via the video game, The Sims. Thirty-two participants (16 autistic, 16 neurotypical) participated in a free-play session of The Sims, playing as either an attractive or unattractive avatar. In line with predictions, participants who had played as the attractive avatar negotiated for a significantly larger share of a fictional pot of money during a post-play economic …

  • Your Move

    Open Access•Liam Cross, Andrea Piovesan et al.•ARTICLE•Simulation & Gaming•2023

    Intro This paper reports the demographics of a large sample of board gamers and their in-game motivations and preferences. Methods We report the specific preferences of 1603 board gamers (i.e. preferred platform, mechanics, style, theme, player count and game length) and player demographics, i.e. age, gender, education level as well as neurodivergence in this population. Participants were sampled via board game groups and game distributor mailing…

  • The wild west of measurement

    Open Access•Tracey Connolly, Gertrude Atherton et al.•ARTICLE•Computers in Human Behavior•2021

  • Still want to help? Interpersonal coordination's effects on helping behaviour after a 24 hour delay

    Open Access•Liam Cross, John Michael et al.•ARTICLE•Acta Psychologica•2020

No prominent works on this page.

  • Still want to help? Interpersonal coordination's effects on helping behaviour after a 24 hour delay

    Open Access•Liam Cross, John Michael et al.•ARTICLE•Acta Psychologica•2020

  • The wild west of measurement

    Open Access•Tracey Connolly, Gertrude Atherton et al.•ARTICLE•Computers in Human Behavior•2021

  • Your Move

    Open Access•Liam Cross, Andrea Piovesan et al.•ARTICLE•Simulation & Gaming•2023

    Intro This paper reports the demographics of a large sample of board gamers and their in-game motivations and preferences. Methods We report the specific preferences of 1603 board gamers (i.e. preferred platform, mechanics, style, theme, player count and game length) and player demographics, i.e. age, gender, education level as well as neurodivergence in this population. Participants were sampled via board game groups and game distributor mailing…

  • Testing the Proteus Effect in Autistic and Neurotypical Participants

    Open Access•Chris Fullwood, Liam Cross et al.•ARTICLE•Cyberpsychology Behavior and…•2025

    This study examined the Proteus effect in autistic and neurotypical participants via the video game, The Sims. Thirty-two participants (16 autistic, 16 neurotypical) participated in a free-play session of The Sims, playing as either an attractive or unattractive avatar. In line with predictions, participants who had played as the attractive avatar negotiated for a significantly larger share of a fictional pot of money during a post-play economic …

Psychology (4 works) · Developmental psychology (3 works) · Attention Deficit Hyperactivity Disorder (2 works) · Child Development and Digital Technology (2 works) · Computer Science (2 works) · Impact of Technology on Adolescents (2 works) · Social Psychology (2 works) · Applied Psychology (1 work) · Autism (1 work) · Autism spectrum disorder (1 work)

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