Shichang Deng
Biographic Data
| ID | 9486351 |
|---|---|
| NAME | Shichang Deng |
| GIVEN NAMES | Shichang |
| FAMILY NAME | Deng |
| SIGNATURE | DENG S |
| AFFILIATIONS | Shanghai University of International Business and Economics |
| VERIFIED | No |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Service staff makes me nervous
A demonstration of superior judgement? Exploring league of legends players' performance in risky and ambiguous decision-making tasks
In three studies, we investigated how League of Legends (LOL) game experience and game skill relate to players' performance in the Iowa Gambling Task (IGT), Balloon Analogue Risk Task (BART), and Probability Discounting Task (PDT). Additionally, the present study examined the relationship between players' in-game risk preferences and their performance in three types of decision-making tasks. To achieve this, we utilized a self-developed League of…
Good video game players look better
How perceived threat of Covid-19 related to aggressive tendencies during the pandemic in Hubei Province and other regions of China
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How perceived threat of Covid-19 related to aggressive tendencies during the pandemic in Hubei Province and other regions of China
Good video game players look better
Service staff makes me nervous
A demonstration of superior judgement? Exploring league of legends players' performance in risky and ambiguous decision-making tasks
In three studies, we investigated how League of Legends (LOL) game experience and game skill relate to players' performance in the Iowa Gambling Task (IGT), Balloon Analogue Risk Task (BART), and Probability Discounting Task (PDT). Additionally, the present study examined the relationship between players' in-game risk preferences and their performance in three types of decision-making tasks. To achieve this, we utilized a self-developed League of…
Psychology (4 works) · Social Psychology (4 works) · Cognitive psychology (2 works) · Sociology (2 works) · AI in Service Interactions (1 work) · Applied Psychology (1 work) · Attachment theory (1 work) · Attractiveness (1 work) · Bullying, Victimization, and Aggression (1 work) · Business (1 work)