Francis G Balazon
Biographic Data
| ID | 9486397 |
|---|---|
| NAME | Francis G Balazon |
| GIVEN NAMES | Francis G |
| FAMILY NAME | Balazon |
| SIGNATURE | BALAZON F G |
| AFFILIATIONS | University of Batangas |
| ORCID | 0000-0003-0143-2983 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Policy, acceptance, and identity
This study investigates how institutional policies, language norms, and sociocultural dynamics intersect to shape lesbian, gay, bisexual, transgender, and queer (LGBTQ+) inclusivity and identity expression in Southeast Asian higher education, focusing on Thailand and the Philippines. Guided by Queer and Institutional Theories, the research examines associations between policy satisfaction, acceptance within family and university environments, and…
Tech-Based interactive E-module
This study reports the design, development, and evaluation of a Tech-Based Interactive E-Module (TBIEM) for teaching Biochemistry, with a focus on Lipids. Following the ADDIE model and using the Research and Development framework of Borg and Gall, we created a flexible learning tool on the Adapt platform and evaluated it with second-year Bachelor of Secondary Education (BSEd) science majors from three campuses of Batangas State University The Nat…
Exploring the impact of gamified learning on positive psychology in Call environments
Despite growing interest in both fields, research into how positive psychology principles and gamification can be integrated in Computer-Assisted Language Learning (CALL) environments and their impact on language learning outcomes remains insufficiently explored. Thus, this study intends to contribute by implementing a 10-week gamified learning program using the Quizizz application within CALL classrooms at a university in Thailand. A total of 69…
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Exploring the impact of gamified learning on positive psychology in Call environments
Despite growing interest in both fields, research into how positive psychology principles and gamification can be integrated in Computer-Assisted Language Learning (CALL) environments and their impact on language learning outcomes remains insufficiently explored. Thus, this study intends to contribute by implementing a 10-week gamified learning program using the Quizizz application within CALL classrooms at a university in Thailand. A total of 69…
Policy, acceptance, and identity
This study investigates how institutional policies, language norms, and sociocultural dynamics intersect to shape lesbian, gay, bisexual, transgender, and queer (LGBTQ+) inclusivity and identity expression in Southeast Asian higher education, focusing on Thailand and the Philippines. Guided by Queer and Institutional Theories, the research examines associations between policy satisfaction, acceptance within family and university environments, and…
Tech-Based interactive E-module
This study reports the design, development, and evaluation of a Tech-Based Interactive E-Module (TBIEM) for teaching Biochemistry, with a focus on Lipids. Following the ADDIE model and using the Research and Development framework of Borg and Gall, we created a flexible learning tool on the Adapt platform and evaluated it with second-year Bachelor of Secondary Education (BSEd) science majors from three campuses of Batangas State University The Nat…
ADDIE Model (1 work) · Applied Psychology (1 work) · Bachelor (1 work) · E-Learning and COVID-19 (1 work) · Educational Games and Gamification (1 work) · Educational Leadership and Innovation (1 work) · Educational Technology and E-Learning (1 work) · Enforcement (1 work) · Engineering education (1 work) · Focus group (1 work)