Jeong Soo Kim
Biographic Data
| ID | 9486590 |
|---|---|
| NAME | Jeong Soo Kim |
| GIVEN NAMES | Jeong Soo |
| FAMILY NAME | Kim |
| SIGNATURE | KIM J S |
| AFFILIATIONS | Sungkyunkwan University |
| ORCID | 0000-0001-8128-2879 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Psychological and behavioral profiles of combustible vs. e-cigarette users
Background and aim: The decline in combustible cigarette use along with the rapid rise in e-cigarette use necessitates differentiated cessation strategies for each. This narrative review compares psychological, behavioral, and intervention-related characteristics between combustible cigarette users (CCUs) and e-cigarette users (ECUs). Methods: A structured literature search (2010-2025) of PubMed, Scopus, Embase, and Google Scholar identified 76 r…
Meme advertising for luxury brands
Luxury brands have increasingly embraced meme content as an innovative way to engage with consumers. However, our understanding of consumer reactions to luxury-branded memes is limited. Four experiments were conducted to examine the influence of luxury-branded memes on perceived funniness and sharing intention. Study 1 (N = 374) revealed that consumers’ perceived funniness increased when exposed to a branded meme, with perceived unexpectedness me…
Digital game-based learning in early elementary students
This study evaluated the effects of Wise-Ax Math, a concept-oriented digital game, on early arithmetic fluency and classroom-relevant emotional–behavioral indicators. Thirty first- and second-grade students in South Korea (two intact classes) completed an 8-week counterbalanced crossover comparing game-based practice with textbook-aligned worksheets (15 min/day, 5 days/week). Outcomes were assessed at baseline, 4 wk, and 8 wk: arithmetic fluency;…
Academic performance, study time, psychological factors, and substance use among Korean adolescents
Substance use and mental health problems often emerge during adolescence. However, relatively few large-scale studies have examined how academic and psychological factors jointly relate to substance use among adolescents in high-pressure educational contexts. This study investigated the associations between perceived academic performance, daily study time, psychological factors (stress, anxiety, and happiness), and alcohol and tobacco use among K…
Motivational determinants of continuance usage intention for generative AI
The proliferation of generative artificial intelligence (AI) chatbots such as ChatGPT has sparked a transformation in the dynamics of human–machine interactions. However, little is known about the psychological mechanisms underlying generative AI chatbot–human relationships. Building on the investment model, this study examined the influence of generative AI user-friendliness and playfulness on ChatGPT commitment and continuance usage intention. …
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Motivational determinants of continuance usage intention for generative AI
The proliferation of generative artificial intelligence (AI) chatbots such as ChatGPT has sparked a transformation in the dynamics of human–machine interactions. However, little is known about the psychological mechanisms underlying generative AI chatbot–human relationships. Building on the investment model, this study examined the influence of generative AI user-friendliness and playfulness on ChatGPT commitment and continuance usage intention. …
Psychological and behavioral profiles of combustible vs. e-cigarette users
Background and aim: The decline in combustible cigarette use along with the rapid rise in e-cigarette use necessitates differentiated cessation strategies for each. This narrative review compares psychological, behavioral, and intervention-related characteristics between combustible cigarette users (CCUs) and e-cigarette users (ECUs). Methods: A structured literature search (2010-2025) of PubMed, Scopus, Embase, and Google Scholar identified 76 r…
Meme advertising for luxury brands
Luxury brands have increasingly embraced meme content as an innovative way to engage with consumers. However, our understanding of consumer reactions to luxury-branded memes is limited. Four experiments were conducted to examine the influence of luxury-branded memes on perceived funniness and sharing intention. Study 1 (N = 374) revealed that consumers’ perceived funniness increased when exposed to a branded meme, with perceived unexpectedness me…
Digital game-based learning in early elementary students
This study evaluated the effects of Wise-Ax Math, a concept-oriented digital game, on early arithmetic fluency and classroom-relevant emotional–behavioral indicators. Thirty first- and second-grade students in South Korea (two intact classes) completed an 8-week counterbalanced crossover comparing game-based practice with textbook-aligned worksheets (15 min/day, 5 days/week). Outcomes were assessed at baseline, 4 wk, and 8 wk: arithmetic fluency;…
Academic performance, study time, psychological factors, and substance use among Korean adolescents
Substance use and mental health problems often emerge during adolescence. However, relatively few large-scale studies have examined how academic and psychological factors jointly relate to substance use among adolescents in high-pressure educational contexts. This study investigated the associations between perceived academic performance, daily study time, psychological factors (stress, anxiety, and happiness), and alcohol and tobacco use among K…
Business (2 works) · Digital Marketing and Social Media (2 works) · Marketing (2 works) · Psychology (2 works) · Advertising (1 work) · Affect (linguistics) (1 work) · AI in Service Interactions (1 work) · Anxiety (1 work) · Artificial Intelligence (1 work) · Artificial Intelligence (1 work)