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Federica Gini

Biographic Data

ID9486746
NAMEFederica Gini
GIVEN NAMESFederica
FAMILY NAMEGini
SIGNATUREGINI F
AFFILIATIONSUniversity of Trento
ORCID0000-0003-3427-3747
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2025
H-INDEX0
  • The role and scope of gamification in education

    Open Access•Federica Gini, Simone Bassanelli et al.•ARTICLE•Acta Psychologica•2025

    Gamification - the use of game elements in non-game contexts - represents a promising solution to enhance motivation and engagement in education. Traditional lecture-based teaching has been increasingly viewed as insufficient for effective learning, promoting interest in gamified education to sustain student engagement and foster a positive learning environment. This study presents a comprehensive scientometric literature review on the use of gam…

  • Gamify to persuade

    Open Access•Simone Bassanelli, Riccardo Belliato et al.•ARTICLE•Acta Psychologica•2025

  • Effects of hunger and calorie content on visual awareness of food stimuli

    Open Access•Tommaso Ciorli, Myrto Dimakopoulou et al.•ARTICLE•Acta Psychologica•2024

    Calorie content and hunger are two fundamental cues acting upon the processing of visually presented food items. However, whether and to which extent they affect visual awareness is still an open question. Here, high- and low-calorie food images administered to hungry or satiated participants were confronted in a breaking-Continuous Flash Suppression paradigm (Experiment 1), measuring the time required to access to visual awareness, and in a Bino…

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  • Effects of hunger and calorie content on visual awareness of food stimuli

    Open Access•Tommaso Ciorli, Myrto Dimakopoulou et al.•ARTICLE•Acta Psychologica•2024

    Calorie content and hunger are two fundamental cues acting upon the processing of visually presented food items. However, whether and to which extent they affect visual awareness is still an open question. Here, high- and low-calorie food images administered to hungry or satiated participants were confronted in a breaking-Continuous Flash Suppression paradigm (Experiment 1), measuring the time required to access to visual awareness, and in a Bino…

  • The role and scope of gamification in education

    Open Access•Federica Gini, Simone Bassanelli et al.•ARTICLE•Acta Psychologica•2025

    Gamification - the use of game elements in non-game contexts - represents a promising solution to enhance motivation and engagement in education. Traditional lecture-based teaching has been increasingly viewed as insufficient for effective learning, promoting interest in gamified education to sustain student engagement and foster a positive learning environment. This study presents a comprehensive scientometric literature review on the use of gam…

  • Gamify to persuade

    Open Access•Simone Bassanelli, Riccardo Belliato et al.•ARTICLE•Acta Psychologica•2025

Psychology (2 works) · Affect (linguistics) (1 work) · Augmented Reality Applications (1 work) · Binocular rivalry (1 work) · Biochemical Analysis and Sensing Techniques (1 work) · Calorie (1 work) · Cognitive psychology (1 work) · Communication (1 work) · Computer Science (1 work) · Educational Games and Gamification (1 work)

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