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Gulsah Kacmaz

Biographic Data

ID9493474
NAMEGulsah Kacmaz
GIVEN NAMESGulsah
FAMILY NAMEKacmaz
SIGNATUREKACMAZ G
AFFILIATIONSBartin University
ORCID0000-0002-8010-7689
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS0
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Measuring pre-service teachers’ technological pedagogical content knowledge of games: The association between attitudes towards games and game-based technological pedagogical knowledge

    Open Access•Gulsah Kacmaz, Esra Sözer Boz et al.•ARTICLE•Technology, Pedagogy and Education•2026

    Integrating digital games into classrooms requires teachers to have specific technological and pedagogical competencies. This study aimed to address the gap in adapting and validating the TPACK-G Questionnaire to assess pre-service teachers’ technological pedagogical content knowledge (TPACK) related to game-based learning in Turkey. Confirmatory factor analysis supported a robust four-factor structure, with acceptable model fit and strong intern…

  • An investigation of the mathematics applications in the Apple App Store: Do they contain benchmarks of educational quality

    Sabrina Shajeen Alam, Run Wen et al.•ARTICLE•Journal of Research on Technology…•2025

    Given the numerous mathematics applications marketed in the Apple App Store and the lack of quality control, it is critical to determine whether these digital learning tools are well-designed and if they are accurately marketed by developers. The present study evaluated the top math apps (n = 33) priced under $15, categorized into three age groups (i.e. <5, 6-8, and 9-11) in the App Store. It examined how well they incorporate five educational fe…

  • Measuring teacher scaffolding in game-based learning: Emotional and responsibility scaffolds lead while resources and previous game experience shape practices

    Open Access•Gulsah Kacmaz, Adam K Dubé•ARTICLE•Computers & Education•2025

  • Why this app? How educators choose a good educational app

    Open Access•Armaghan Montazami, Heather Ann Pearson et al.•ARTICLE•Computers & Education•2022

  • Why this app? How parents choose good educational apps from app stores

    Open Access•Armaghan Montazami, Heather Ann Pearson et al.•ARTICLE•British Journal of Educational…•2022

    Educational apps can be considered a dominant medium for providing educational content to children. Parents are major stakeholders and mediators in the selection of apps (Dias & Brito, 2021). It is critical to know how they choose apps for their children and understand what indicates a quality educational app, as well‐designed apps can support and enhance children's learning process. An online study with parents was conducted to identify parents'…

No prominent works on this page.

  • Why this app? How educators choose a good educational app

    Open Access•Armaghan Montazami, Heather Ann Pearson et al.•ARTICLE•Computers & Education•2022

  • Why this app? How parents choose good educational apps from app stores

    Open Access•Armaghan Montazami, Heather Ann Pearson et al.•ARTICLE•British Journal of Educational…•2022

    Educational apps can be considered a dominant medium for providing educational content to children. Parents are major stakeholders and mediators in the selection of apps (Dias & Brito, 2021). It is critical to know how they choose apps for their children and understand what indicates a quality educational app, as well‐designed apps can support and enhance children's learning process. An online study with parents was conducted to identify parents'…

  • An investigation of the mathematics applications in the Apple App Store: Do they contain benchmarks of educational quality

    Sabrina Shajeen Alam, Run Wen et al.•ARTICLE•Journal of Research on Technology…•2025

    Given the numerous mathematics applications marketed in the Apple App Store and the lack of quality control, it is critical to determine whether these digital learning tools are well-designed and if they are accurately marketed by developers. The present study evaluated the top math apps (n = 33) priced under $15, categorized into three age groups (i.e. <5, 6-8, and 9-11) in the App Store. It examined how well they incorporate five educational fe…

  • Measuring teacher scaffolding in game-based learning: Emotional and responsibility scaffolds lead while resources and previous game experience shape practices

    Open Access•Gulsah Kacmaz, Adam K Dubé•ARTICLE•Computers & Education•2025

  • Measuring pre-service teachers’ technological pedagogical content knowledge of games: The association between attitudes towards games and game-based technological pedagogical knowledge

    Open Access•Gulsah Kacmaz, Esra Sözer Boz et al.•ARTICLE•Technology, Pedagogy and Education•2026

    Integrating digital games into classrooms requires teachers to have specific technological and pedagogical competencies. This study aimed to address the gap in adapting and validating the TPACK-G Questionnaire to assess pre-service teachers’ technological pedagogical content knowledge (TPACK) related to game-based learning in Turkey. Confirmatory factor analysis supported a robust four-factor structure, with acceptable model fit and strong intern…

Computer Science (4 works) · Psychology (4 works) · Child Development and Digital Technology (3 works) · Gender and Technology in Education (3 works) · Educational Games and Gamification (2 works) · Impact of Technology on Adolescents (2 works) · Mathematics education (2 works) · App store (1 works) · Artificial Intelligence (1 works) · Curriculum (1 works)

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