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Weijin Cui

Biographic Data

ID9493536
NAMEWeijin Cui
GIVEN NAMESWeijin
FAMILY NAMECui
SIGNATURECUI W
AFFILIATIONSDepartment of Applied Psychology and Human Development, Ontario Institute for Studies in Education University of Toronto Toronto Ontario Canada
ORCID0000-0001-9708-3620
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2023
H-INDEX0
  • How do students' self‐regulation skills affect learning satisfaction and continuous intention within desktop‐based virtual reality? A structural equation modelling approach

    Open Access•Zheyu LIU, Ping Yu et al.•ARTICLE•British Journal of Educational…•2023

    Virtual reality, as an excellent supportive instructional technology, has gained increasing attention from educators and professionals, where desktop‐based virtual reality (DVR) is broadly adopted due to its affordability and accessibility. However, when evaluating students' learning experiences such as flow experiences in DVR environments, most studies adopt a single construct (the total score of flow experience) rather than multiple constructs …

  • How to reflect more effectively in online video learning: Balancing processes and outcomes

    Open Access•Zheyu LIU, Hubin Yin et al.•ARTICLE•British Journal of Educational…•2022

    Designing reflective activities for online video learning could enhance learning outcomes and, to some extent, influence learning processes (ie, attentional processes and emotional experiences). It is necessary to select different levels of reflective activities in online video learning according to learning processes and outcomes. This study examined to what extent different levels of reflection may affect the learning outcomes, and further expl…

No prominent works on this page.

  • How to reflect more effectively in online video learning: Balancing processes and outcomes

    Open Access•Zheyu LIU, Hubin Yin et al.•ARTICLE•British Journal of Educational…•2022

    Designing reflective activities for online video learning could enhance learning outcomes and, to some extent, influence learning processes (ie, attentional processes and emotional experiences). It is necessary to select different levels of reflective activities in online video learning according to learning processes and outcomes. This study examined to what extent different levels of reflection may affect the learning outcomes, and further expl…

  • How do students' self‐regulation skills affect learning satisfaction and continuous intention within desktop‐based virtual reality? A structural equation modelling approach

    Open Access•Zheyu LIU, Ping Yu et al.•ARTICLE•British Journal of Educational…•2023

    Virtual reality, as an excellent supportive instructional technology, has gained increasing attention from educators and professionals, where desktop‐based virtual reality (DVR) is broadly adopted due to its affordability and accessibility. However, when evaluating students' learning experiences such as flow experiences in DVR environments, most studies adopt a single construct (the total score of flow experience) rather than multiple constructs …

Computer Science (2 works) · Psychology (2 works) · Affect (linguistics) (1 works) · Applied Psychology (1 works) · Construct (python library) (1 works) · Education and Learning Interventions (1 works) · Educational technology (1 works) · Flow Experience in Various Fields (1 works) · Human–computer interaction (1 works) · Instructional simulation (1 works)

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