Weijin Cui
Biographic Data
| ID | 9493536 |
|---|---|
| NAME | Weijin Cui |
| GIVEN NAMES | Weijin |
| FAMILY NAME | Cui |
| SIGNATURE | CUI W |
| AFFILIATIONS | Department of Applied Psychology and Human Development, Ontario Institute for Studies in Education University of Toronto Toronto Ontario Canada |
| ORCID | 0000-0001-9708-3620 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
How do students' self‐regulation skills affect learning satisfaction and continuous intention within desktop‐based virtual reality? A structural equation modelling approach
Virtual reality, as an excellent supportive instructional technology, has gained increasing attention from educators and professionals, where desktop‐based virtual reality (DVR) is broadly adopted due to its affordability and accessibility. However, when evaluating students' learning experiences such as flow experiences in DVR environments, most studies adopt a single construct (the total score of flow experience) rather than multiple constructs …
How to reflect more effectively in online video learning: Balancing processes and outcomes
Designing reflective activities for online video learning could enhance learning outcomes and, to some extent, influence learning processes (ie, attentional processes and emotional experiences). It is necessary to select different levels of reflective activities in online video learning according to learning processes and outcomes. This study examined to what extent different levels of reflection may affect the learning outcomes, and further expl…
No prominent works on this page.
How to reflect more effectively in online video learning: Balancing processes and outcomes
Designing reflective activities for online video learning could enhance learning outcomes and, to some extent, influence learning processes (ie, attentional processes and emotional experiences). It is necessary to select different levels of reflective activities in online video learning according to learning processes and outcomes. This study examined to what extent different levels of reflection may affect the learning outcomes, and further expl…
How do students' self‐regulation skills affect learning satisfaction and continuous intention within desktop‐based virtual reality? A structural equation modelling approach
Virtual reality, as an excellent supportive instructional technology, has gained increasing attention from educators and professionals, where desktop‐based virtual reality (DVR) is broadly adopted due to its affordability and accessibility. However, when evaluating students' learning experiences such as flow experiences in DVR environments, most studies adopt a single construct (the total score of flow experience) rather than multiple constructs …
Computer Science (2 works) · Psychology (2 works) · Affect (linguistics) (1 works) · Applied Psychology (1 works) · Construct (python library) (1 works) · Education and Learning Interventions (1 works) · Educational technology (1 works) · Flow Experience in Various Fields (1 works) · Human–computer interaction (1 works) · Instructional simulation (1 works)