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Ruo‐Yu Li

Biographic Data

ID9493677
NAMERuo‐Yu Li
GIVEN NAMESRuo‐Yu
FAMILY NAMELi
SIGNATURELI R Y
AFFILIATIONSUniversity College London
ORCID0000-0002-0628-9891
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Factors affecting collaborative learning in the virtual world of the metaverse

    Ruo‐Yu Li, Chih-Hao Chen•ARTICLE•Interactive Learning Environments•2025

    The virtual world of the metaverse holds promise for collaborative learning, leveraging immersion and interaction to produce group-based knowledge. With the advancement of virtual reality technologies, assisting and guiding the emerging metaverse for collaborative learning has emerged as a significant yet insufficiently explored concern. Therefore, this study sought to uncover key constructs of metaverse collaborative learning (MCL) and their pri…

  • Identifying key factors of dynamic Addie model for instructional virtual reality design: An exploratory study

    Open Access•Ruo‐Yu Li, Jerry Chih-Yuan Sun•ARTICLE•Interactive Learning Environments•2024

    Due to the features of immersive learning and without the restrictions of time and place, virtual reality (VR) is commonly used in learning areas. For investigating functional design in the VR learning environment, previous literature proposed a series of theoretical models and strategies without considering the key factors for their development. Therefore, this study explored the key factors based on the dynamic ADDIE model for the design of VR …

  • Key factors and network model for location‐based cultural mobile game design

    Open Access•Ruo‐Yu Li, Chang‐Hwa Wang•ARTICLE•British Journal of Educational…•2020

    The use of smart devices as media for digital learning constitutes a new‐generation digital learning paradigm. Therefore, context‐aware game‐based learning has attracted considerable attention. Location‐based games have not only positive effects on learning but also pronounced effects on culture and history. Accordingly, focusing on railway cultural heritages, we attempted to assess interdependent relationships between key factors crucial for the…

No prominent works on this page.

  • Key factors and network model for location‐based cultural mobile game design

    Open Access•Ruo‐Yu Li, Chang‐Hwa Wang•ARTICLE•British Journal of Educational…•2020

    The use of smart devices as media for digital learning constitutes a new‐generation digital learning paradigm. Therefore, context‐aware game‐based learning has attracted considerable attention. Location‐based games have not only positive effects on learning but also pronounced effects on culture and history. Accordingly, focusing on railway cultural heritages, we attempted to assess interdependent relationships between key factors crucial for the…

  • Identifying key factors of dynamic Addie model for instructional virtual reality design: An exploratory study

    Open Access•Ruo‐Yu Li, Jerry Chih-Yuan Sun•ARTICLE•Interactive Learning Environments•2024

    Due to the features of immersive learning and without the restrictions of time and place, virtual reality (VR) is commonly used in learning areas. For investigating functional design in the VR learning environment, previous literature proposed a series of theoretical models and strategies without considering the key factors for their development. Therefore, this study explored the key factors based on the dynamic ADDIE model for the design of VR …

  • Factors affecting collaborative learning in the virtual world of the metaverse

    Ruo‐Yu Li, Chih-Hao Chen•ARTICLE•Interactive Learning Environments•2025

    The virtual world of the metaverse holds promise for collaborative learning, leveraging immersion and interaction to produce group-based knowledge. With the advancement of virtual reality technologies, assisting and guiding the emerging metaverse for collaborative learning has emerged as a significant yet insufficiently explored concern. Therefore, this study sought to uncover key constructs of metaverse collaborative learning (MCL) and their pri…

Computer Science (2 works) · Human–computer interaction (2 works) · Virtual Reality Applications and Impacts (2 works) · ADDIE Model (1 works) · Artificial Intelligence (1 works) · Collaborative learning (1 works) · Collaborative software (1 works) · Computer security (1 works) · Computer-supported collaborative learning (1 works) · Curriculum (1 works)

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