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Michaela Arztmann

Biographic Data

ID9493687
NAMEMichaela Arztmann
GIVEN NAMESMichaela
FAMILY NAMEArztmann
SIGNATUREARZTMANN M
AFFILIATIONSDepartment of Education Utrecht University Utrecht the Netherlands
ORCID0000-0002-4453-7892
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2025
H-INDEX0
  • To move or not to move? The effect of active versus passive pre‐training on cognitive load and in‐game performance in an AR game

    Open Access•Michaela Arztmann, Jessica Lizeth Domínguez Alfaro et al.•ARTICLE•British Journal of Educational…•2025

    A distinct feature of educational games using augmented reality (AR) is that the game is played through physically interacting with the environment, whereas physical interaction is typically rather limited in other digital games. Understanding and performing the interactive game mechanics can be cognitively demanding. Adding pre‐training could help students manage cognitive load during in‐game performance. However, traditional approaches of pre‐t…

  • Learning analytics dashboard design

    Open Access•Timothy Gallagher, Bert Slof et al.•ARTICLE•Journal of Computer Assisted…•2024

  • In‐game performance

    Open Access•Michaela Arztmann, Jessica Lizeth Domínguez Alfaro et al.•ARTICLE•British Journal of Educational…•2024

    Digital games are widely used in education to motivate students for science. Additionally, augmented reality (AR) is increasingly used in education. However, recent research indicates that these technologies might not be equally beneficial for students with different background characteristics. Moreover, students with different backgrounds may differ in their self‐efficacy and interest when playing games and this could lead to differences in perf…

No prominent works on this page.

  • Learning analytics dashboard design

    Open Access•Timothy Gallagher, Bert Slof et al.•ARTICLE•Journal of Computer Assisted…•2024

  • In‐game performance

    Open Access•Michaela Arztmann, Jessica Lizeth Domínguez Alfaro et al.•ARTICLE•British Journal of Educational…•2024

    Digital games are widely used in education to motivate students for science. Additionally, augmented reality (AR) is increasingly used in education. However, recent research indicates that these technologies might not be equally beneficial for students with different background characteristics. Moreover, students with different backgrounds may differ in their self‐efficacy and interest when playing games and this could lead to differences in perf…

  • To move or not to move? The effect of active versus passive pre‐training on cognitive load and in‐game performance in an AR game

    Open Access•Michaela Arztmann, Jessica Lizeth Domínguez Alfaro et al.•ARTICLE•British Journal of Educational…•2025

    A distinct feature of educational games using augmented reality (AR) is that the game is played through physically interacting with the environment, whereas physical interaction is typically rather limited in other digital games. Understanding and performing the interactive game mechanics can be cognitively demanding. Adding pre‐training could help students manage cognitive load during in‐game performance. However, traditional approaches of pre‐t…

Computer Science (3 works) · Educational Games and Gamification (3 works) · Psychology (3 works) · Cognitive psychology (2 works) · Human–computer interaction (2 works) · Multimedia (2 works) · Affordance (1 work) · Analytics (1 work) · Applied Psychology (1 work) · Augmented reality (1 work)

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