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Jessica Lizeth Domínguez Alfaro

Biographic Data

ID9493688
NAMEJessica Lizeth Domínguez Alfaro
GIVEN NAMESJessica Lizeth Domínguez
FAMILY NAMEAlfaro
SIGNATUREALFARO J L D
AFFILIATIONSDepartment of Chemical Engineering, Faculty of Engineering KU Leuven Leuven Belgium
ORCID0000-0002-2751-6221
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2025
H-INDEX0
  • To move or not to move? The effect of active versus passive pre‐training on cognitive load and in‐game performance in an AR game

    Open Access•Michaela Arztmann, Jessica Lizeth Domínguez Alfaro et al.•ARTICLE•British Journal of Educational…•2025

    A distinct feature of educational games using augmented reality (AR) is that the game is played through physically interacting with the environment, whereas physical interaction is typically rather limited in other digital games. Understanding and performing the interactive game mechanics can be cognitively demanding. Adding pre‐training could help students manage cognitive load during in‐game performance. However, traditional approaches of pre‐t…

  • In‐game performance

    Open Access•Michaela Arztmann, Jessica Lizeth Domínguez Alfaro et al.•ARTICLE•British Journal of Educational…•2024

    Digital games are widely used in education to motivate students for science. Additionally, augmented reality (AR) is increasingly used in education. However, recent research indicates that these technologies might not be equally beneficial for students with different background characteristics. Moreover, students with different backgrounds may differ in their self‐efficacy and interest when playing games and this could lead to differences in perf…

No prominent works on this page.

  • In‐game performance

    Open Access•Michaela Arztmann, Jessica Lizeth Domínguez Alfaro et al.•ARTICLE•British Journal of Educational…•2024

    Digital games are widely used in education to motivate students for science. Additionally, augmented reality (AR) is increasingly used in education. However, recent research indicates that these technologies might not be equally beneficial for students with different background characteristics. Moreover, students with different backgrounds may differ in their self‐efficacy and interest when playing games and this could lead to differences in perf…

  • To move or not to move? The effect of active versus passive pre‐training on cognitive load and in‐game performance in an AR game

    Open Access•Michaela Arztmann, Jessica Lizeth Domínguez Alfaro et al.•ARTICLE•British Journal of Educational…•2025

    A distinct feature of educational games using augmented reality (AR) is that the game is played through physically interacting with the environment, whereas physical interaction is typically rather limited in other digital games. Understanding and performing the interactive game mechanics can be cognitively demanding. Adding pre‐training could help students manage cognitive load during in‐game performance. However, traditional approaches of pre‐t…

Cognitive psychology (2 works) · Computer Science (2 works) · Educational Games and Gamification (2 works) · Psychology (2 works) · Affordance (1 work) · Applied Psychology (1 work) · Augmented reality (1 work) · Augmented Reality Applications (1 work) · Cognition (1 work) · Cognitive Load (1 work)

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