Johan Jeuring
Biographic Data
| ID | 9493690 |
|---|---|
| NAME | Johan Jeuring |
| GIVEN NAMES | Johan |
| FAMILY NAME | Jeuring |
| SIGNATURE | JEURING J |
| AFFILIATIONS | Department of Information and Computing Sciences Utrecht University Utrecht The Netherlands |
| ORCID | 0000-0001-5645-7681 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
To move or not to move? The effect of active versus passive pre‐training on cognitive load and in‐game performance in an AR game
A distinct feature of educational games using augmented reality (AR) is that the game is played through physically interacting with the environment, whereas physical interaction is typically rather limited in other digital games. Understanding and performing the interactive game mechanics can be cognitively demanding. Adding pre‐training could help students manage cognitive load during in‐game performance. However, traditional approaches of pre‐t…
In‐game performance
Digital games are widely used in education to motivate students for science. Additionally, augmented reality (AR) is increasingly used in education. However, recent research indicates that these technologies might not be equally beneficial for students with different background characteristics. Moreover, students with different backgrounds may differ in their self‐efficacy and interest when playing games and this could lead to differences in perf…
Combined inner and outer loop feedback in an intelligent tutoring system for statistics in higher education
Intelligent tutoring systems (ITSs) can provide inner loop feedback about steps within tasks, and outer loop feedback about performance on multiple tasks. While research typically addresses these feedback types separately, many ITSs offer them simultaneously. This study evaluates the effects of providing combined inner and outer loop feedback on social sciences students' learning process and performance in a first‐year university statistics cours…
Enhancing learning with inspectable student models
No prominent works on this page.
Enhancing learning with inspectable student models
Combined inner and outer loop feedback in an intelligent tutoring system for statistics in higher education
Intelligent tutoring systems (ITSs) can provide inner loop feedback about steps within tasks, and outer loop feedback about performance on multiple tasks. While research typically addresses these feedback types separately, many ITSs offer them simultaneously. This study evaluates the effects of providing combined inner and outer loop feedback on social sciences students' learning process and performance in a first‐year university statistics cours…
In‐game performance
Digital games are widely used in education to motivate students for science. Additionally, augmented reality (AR) is increasingly used in education. However, recent research indicates that these technologies might not be equally beneficial for students with different background characteristics. Moreover, students with different backgrounds may differ in their self‐efficacy and interest when playing games and this could lead to differences in perf…
To move or not to move? The effect of active versus passive pre‐training on cognitive load and in‐game performance in an AR game
A distinct feature of educational games using augmented reality (AR) is that the game is played through physically interacting with the environment, whereas physical interaction is typically rather limited in other digital games. Understanding and performing the interactive game mechanics can be cognitively demanding. Adding pre‐training could help students manage cognitive load during in‐game performance. However, traditional approaches of pre‐t…
Computer Science (4 works) · Psychology (3 works) · Cognitive psychology (2 works) · Educational Games and Gamification (2 works) · Mathematics education (2 works) · Statistics Education and Methodologies (2 works) · Affordance (1 work) · Applied Psychology (1 work) · Artificial Intelligence (1 work) · Augmented reality (1 work)