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Andrea Gauthier

Biographic Data

ID9493691
NAMEAndrea Gauthier
GIVEN NAMESAndrea
FAMILY NAMEGauthier
SIGNATUREGAUTHIER A
AFFILIATIONSUniversity College London
ORCID0000-0002-0059-8685
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS0
WORKS AS AUTHOR7
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Supporting self-regulated learning through generative AI feedback in online higher education

    Open Access•Mutluhan Yilmaz, Hilmi Bahadir Temur et al.•ARTICLE•International Journal of…•2026

    Given the increased autonomy and limited direct instructor presence in online learning settings necessitating advanced self-regulated learning skills (SRLs), many online students face significant learning difficulties, such as low course completion rates. External support, particularly in the form of feedback, is crucial in addressing these difficulties. However, providing timely and personalised feedback at scale remains a key challenge. This st…

  • Supporting online learners’ regulation skills with the help of learning analytics and generative artificial intelligence

    Open Access•Mutluhan Yilmaz, Andrea Gauthier et al.•ARTICLE•Educational Technology Research…•2026

    Students often struggle to stay engaged and effectively regulate their learning in online environments, which can negatively impact their learning experiences. Despite the established importance of self-regulation of learning skills (SRLs) in maintaining engagement, many students face significant challenges in developing and implementing these skills due to a lack of adequate feedback. This is primarily due to tutors' high workloads and the diffi…

  • Towards sustainable digital learning environments

    Jiaqi Xu, Andrea Gauthier et al.•ARTICLE•Interactive Learning Environments•2025

    The shift towards digital learning has raised concerns about the sustainability of education, particularly the visual health issues, such as computer vision syndrome (CVS), caused by prolonged screen learning among adolescent learners. Traditional visual health protection measures are invasive and can interfere with learners’ normal learning experience, highlighting the need for non-invasive and visual-friendly protection methods that can be inte…

  • Game and Simulation Stimulate Conceptual Change about Molecular Emergence in Different Ways, with Potential Cultural Implications

    Open Access•Andrea Gauthier•ARTICLE•Education Sciences•2024

    Many undergraduate students hold robust misconceptions about the emergent nature of molecular processes, believing them to be directed rather than random. Interactive simulations might help transform such misconceptions by visualizing stochastic processes in a time-independent medium and enabling students to manipulate the environment to test their naïve hypotheses. Furthermore, game-based learning (GBL) might enhance the effectiveness of such si…

  • In pursuit of thermal comfort

    Open Access•Asimina Vasalou, Andrea Gauthier et al.•ARTICLE•International Journal of…•2024

    Smart Home Heating Technologies (SHHT) have been designed to improve demand flexibility and energy conservation. SHHT rely on rational theories of energy use postulating that people will use less energy when the energy cost is higher. The inclusion of AI within SHHT is poised to optimise energy use in the future as the introduction of lower carbon energy sources place new demands on the grid. When SHHT is introduced in the home, however, they bec…

  • Exploring how children with reading difficulties respond to instructional supports in literacy games and the role of prior knowledge

    Open Access•Laura Benton, Nelly Joye et al.•ARTICLE•British Journal of Educational…•2023

    Digital literacy games can be beneficial for children with reading difficulties as a supplement to classroom instruction and an important feature of these games are the instructional supports, such as feedback. To be effective, feedback needs to build on prior instruction and match a learner's level of prior knowledge. However, there is limited research around the relationship between prior knowledge, instruction and feedback in the context of le…

  • Cultural implications in the acceptability of game-based learning

    Open Access•Kanwar Sunreep Jossan, Andrea Gauthier et al.•ARTICLE•Computers & Education•2021

No prominent works on this page.

  • Cultural implications in the acceptability of game-based learning

    Open Access•Kanwar Sunreep Jossan, Andrea Gauthier et al.•ARTICLE•Computers & Education•2021

  • Exploring how children with reading difficulties respond to instructional supports in literacy games and the role of prior knowledge

    Open Access•Laura Benton, Nelly Joye et al.•ARTICLE•British Journal of Educational…•2023

    Digital literacy games can be beneficial for children with reading difficulties as a supplement to classroom instruction and an important feature of these games are the instructional supports, such as feedback. To be effective, feedback needs to build on prior instruction and match a learner's level of prior knowledge. However, there is limited research around the relationship between prior knowledge, instruction and feedback in the context of le…

  • Game and Simulation Stimulate Conceptual Change about Molecular Emergence in Different Ways, with Potential Cultural Implications

    Open Access•Andrea Gauthier•ARTICLE•Education Sciences•2024

    Many undergraduate students hold robust misconceptions about the emergent nature of molecular processes, believing them to be directed rather than random. Interactive simulations might help transform such misconceptions by visualizing stochastic processes in a time-independent medium and enabling students to manipulate the environment to test their naïve hypotheses. Furthermore, game-based learning (GBL) might enhance the effectiveness of such si…

  • In pursuit of thermal comfort

    Open Access•Asimina Vasalou, Andrea Gauthier et al.•ARTICLE•International Journal of…•2024

    Smart Home Heating Technologies (SHHT) have been designed to improve demand flexibility and energy conservation. SHHT rely on rational theories of energy use postulating that people will use less energy when the energy cost is higher. The inclusion of AI within SHHT is poised to optimise energy use in the future as the introduction of lower carbon energy sources place new demands on the grid. When SHHT is introduced in the home, however, they bec…

  • Towards sustainable digital learning environments

    Jiaqi Xu, Andrea Gauthier et al.•ARTICLE•Interactive Learning Environments•2025

    The shift towards digital learning has raised concerns about the sustainability of education, particularly the visual health issues, such as computer vision syndrome (CVS), caused by prolonged screen learning among adolescent learners. Traditional visual health protection measures are invasive and can interfere with learners’ normal learning experience, highlighting the need for non-invasive and visual-friendly protection methods that can be inte…

  • Supporting self-regulated learning through generative AI feedback in online higher education

    Open Access•Mutluhan Yilmaz, Hilmi Bahadir Temur et al.•ARTICLE•International Journal of…•2026

    Given the increased autonomy and limited direct instructor presence in online learning settings necessitating advanced self-regulated learning skills (SRLs), many online students face significant learning difficulties, such as low course completion rates. External support, particularly in the form of feedback, is crucial in addressing these difficulties. However, providing timely and personalised feedback at scale remains a key challenge. This st…

  • Supporting online learners’ regulation skills with the help of learning analytics and generative artificial intelligence

    Open Access•Mutluhan Yilmaz, Andrea Gauthier et al.•ARTICLE•Educational Technology Research…•2026

    Students often struggle to stay engaged and effectively regulate their learning in online environments, which can negatively impact their learning experiences. Despite the established importance of self-regulation of learning skills (SRLs) in maintaining engagement, many students face significant challenges in developing and implementing these skills due to a lack of adequate feedback. This is primarily due to tutors' high workloads and the diffi…

Computer Science (4 works) · Educational Games and Gamification (4 works) · Innovative Teaching and Learning Methods (4 works) · Psychology (4 works) · Sociology (3 works) · Aesthetics (2 works) · Educational technology (2 works) · Higher education (2 works) · Human–computer interaction (2 works) · Mathematics education (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae