Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Wookhee Min

Biographic Data

ID9493764
NAMEWookhee Min
GIVEN NAMESWookhee
FAMILY NAMEMin
SIGNATUREMIN W
AFFILIATIONSNorth Carolina State University
ORCID0000-0001-8900-0514
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2026
H-INDEX0
  • A fairness-centric approach to stealth assessment in collaborative game-based learning

    Halim Acosta, Wookhee Min et al.•ARTICLE•Journal of Research on Technology…•2026

    Stealth assessment evaluates student competencies using rich interaction data and shows great potential in game-based learning for promoting collaborative problem solving (CPS). However, a key challenge is assessing the impact of algorithmic bias in these models on target populations. To address this challenge, we propose a fairness-centric stealth assessment framework for collaborative game-based learning environments that (1) develops robust mo…

  • Enhancing stealth assessment in game-based learning through goal recognition

    Anisha Gupta, Wookhee Min et al.•ARTICLE•Journal of Research on Technology…•2026

    Stealth assessment in game-based learning analyzes gameplay behaviors to measure student competencies unobtrusively. Grounded in the theoretical premise that in-game objectives shape learning outcomes, this article investigates how goal recognition can enhance stealth assessment by using predictions about immediate gameplay objectives as evidence for modeling learning. We evaluated this approach with 119 middle school students using an educationa…

  • Early prediction of student knowledge in game‐based learning with distributed representations of assessment questions

    Open Access•Andrew Emerson, Wookhee Min et al.•ARTICLE•British Journal of Educational…•2023

    Game‐based learning environments hold significant promise for facilitating learning experiences that are both effective and engaging. To support individualised learning and support proactive scaffolding when students are struggling, game‐based learning environments should be able to accurately predict student knowledge at early points in students' gameplay. Student knowledge is traditionally assessed prior to and after each student interacts with…

No prominent works on this page.

  • Early prediction of student knowledge in game‐based learning with distributed representations of assessment questions

    Open Access•Andrew Emerson, Wookhee Min et al.•ARTICLE•British Journal of Educational…•2023

    Game‐based learning environments hold significant promise for facilitating learning experiences that are both effective and engaging. To support individualised learning and support proactive scaffolding when students are struggling, game‐based learning environments should be able to accurately predict student knowledge at early points in students' gameplay. Student knowledge is traditionally assessed prior to and after each student interacts with…

  • A fairness-centric approach to stealth assessment in collaborative game-based learning

    Halim Acosta, Wookhee Min et al.•ARTICLE•Journal of Research on Technology…•2026

    Stealth assessment evaluates student competencies using rich interaction data and shows great potential in game-based learning for promoting collaborative problem solving (CPS). However, a key challenge is assessing the impact of algorithmic bias in these models on target populations. To address this challenge, we propose a fairness-centric stealth assessment framework for collaborative game-based learning environments that (1) develops robust mo…

  • Enhancing stealth assessment in game-based learning through goal recognition

    Anisha Gupta, Wookhee Min et al.•ARTICLE•Journal of Research on Technology…•2026

    Stealth assessment in game-based learning analyzes gameplay behaviors to measure student competencies unobtrusively. Grounded in the theoretical premise that in-game objectives shape learning outcomes, this article investigates how goal recognition can enhance stealth assessment by using predictions about immediate gameplay objectives as evidence for modeling learning. We evaluated this approach with 119 middle school students using an educationa…

Educational Games and Gamification (3 works) · Educational technology (2 works) · Electronic learning (2 works) · Experiential learning (2 works) · Intelligent Tutoring Systems and Adaptive Learning (2 works) · Teaching method (2 works) · Technology integration (2 works) · Artificial Intelligence (1 works) · Artificial Intelligence (1 works) · Collaborative learning (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae