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Aske Mottelson

Biographic Data

ID9493776
NAMEAske Mottelson
GIVEN NAMESAske
FAMILY NAMEMottelson
SIGNATUREMOTTELSON A
AFFILIATIONSDepartment of Social Sciences
ORCID0000-0003-1827-8513
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Demand characteristics in human–computer experiments

    Open Access•Olga Iarygina, Kasper Hornbæk et al.•ARTICLE•International Journal of…•2025

    Demand characteristics refer to cues that can inform participants in experiments about the hypothesis and influence their behavior. They lead researchers to erroneously infer non-existing effects, undermining the experimental integrity of empirical studies. Furthermore, demand characteristics are considered to mainly effect subjective measures. As a result, demand characteristics often remain uncontrolled in studies involving computers, and in pa…

  • Immersive virtual reality in STEM

    Open Access•Liisalotte Elme, Maria L M Jørgensen et al.•ARTICLE•Educational Technology Research…•2022

  • Investigating the effect of teaching as a generative learning strategy when learning through desktop and immersive VR

    Open Access•Sara Klingenberg, Maria L M Jørgensen et al.•ARTICLE•British Journal of Educational…•2020

    Immersive virtual reality (IVR) simulations for education have been found to increase affective outcomes compared to traditional media, but the effects on learning are mixed. As reflection has previously shown to enhance learning in traditional media, we investigated the efficacy of appropriate reflection exercises for IVR. In a 2 × 2 mixed‐methods experiment, 89 (61 female) undergraduate biochemistry students learned about the electron transport…

No prominent works on this page.

  • Investigating the effect of teaching as a generative learning strategy when learning through desktop and immersive VR

    Open Access•Sara Klingenberg, Maria L M Jørgensen et al.•ARTICLE•British Journal of Educational…•2020

    Immersive virtual reality (IVR) simulations for education have been found to increase affective outcomes compared to traditional media, but the effects on learning are mixed. As reflection has previously shown to enhance learning in traditional media, we investigated the efficacy of appropriate reflection exercises for IVR. In a 2 × 2 mixed‐methods experiment, 89 (61 female) undergraduate biochemistry students learned about the electron transport…

  • Immersive virtual reality in STEM

    Open Access•Liisalotte Elme, Maria L M Jørgensen et al.•ARTICLE•Educational Technology Research…•2022

  • Demand characteristics in human–computer experiments

    Open Access•Olga Iarygina, Kasper Hornbæk et al.•ARTICLE•International Journal of…•2025

    Demand characteristics refer to cues that can inform participants in experiments about the hypothesis and influence their behavior. They lead researchers to erroneously infer non-existing effects, undermining the experimental integrity of empirical studies. Furthermore, demand characteristics are considered to mainly effect subjective measures. As a result, demand characteristics often remain uncontrolled in studies involving computers, and in pa…

Computer Science (3 works) · Educational Games and Gamification (2 works) · Human–computer interaction (2 works) · Multimedia (2 works) · Psychology (2 works) · Virtual reality (2 works) · Virtual Reality Applications and Impacts (2 works) · Visual and Cognitive Learning Processes (2 works) · Affect (linguistics) (1 work) · Artificial Intelligence (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae