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Silvia Wen‐Yu Lee

Biographic Data

ID9493883
NAMESilvia Wen‐Yu Lee
GIVEN NAMESSilvia Wen‐Yu
FAMILY NAMELee
SIGNATURELEE S W Y
AFFILIATIONSNational Taiwan Normal University
ORCID0000-0001-6111-2055
VERIFIEDYes
TOTAL WORKS8
TOTAL CITATIONS0
AUTHOR COUNT8
EDITOR COUNT0
FIRST PUBLICATION YEAR2013
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Students’ beliefs about computer programming predict their computational thinking and computer programming self-efficacy

    Silvia Wen‐Yu Lee, Jyh‐Chong Liang et al.•ARTICLE•Interactive Learning Environments•2024

    While research has shown that students’ epistemic beliefs can be a strong predictor of their academic performance, cognitive abilities, or self-efficacy, studies of this topic in computer education are rare. The purpose of this study was twofold. First, it aimed to validate a newly developed questionnaire for measuring students’ epistemic beliefs about computer programming at middle school level. Second, the study aimed to understand how students…

  • Ten years of augmented reality in education

    Open Access•Hsin-Yi Chang, Theerapong Binali et al.•ARTICLE•Computers & Education•2022

    Augmented reality (AR) continues to show its impact in education. While systematic review and meta-analysis studies have synthesized the evidence of this impact, most of them did not differentiate how AR may foster various learning outcomes to different degrees. In this study, 134 (quasi-)experimental studies on augmented reality (AR) in education from 2012 to 2021 were reviewed to discern the impact of AR on three levels of learning outcomes, na…

  • Do curious students learn more science in an immersive virtual reality environment? Exploring the impact of advance organizers and epistemic curiosity

    Open Access•Silvia Wen‐Yu Lee, Ying-Tai Hsu et al.•ARTICLE•Computers & Education•2022

  • Measuring epistemologies in science learning and teaching

    Open Access•Silvia Wen‐Yu Lee, Hui Luan et al.•ARTICLE•Science Education•2021

    Promoting understanding of the epistemologies of science has long been the primary objective in science education, and can be viewed as a form of science learning outcome. Many studies have attempted to understand learners' conceptions of epistemology in science from various perspectives and methods; however, no recent reviews have focused on the measurement of various constructs and variables of epistemologies of science. The main purpose of thi…

  • Examining secondary school students’ views of model evaluation through an integrated framework of personal epistemology

    Open Access•Silvia Wen‐Yu Lee, Hsin‐Kai Wu et al.•ARTICLE•Instructional Science•2021

    The aim of the study was to investigate students’ views of model evaluation through the lens of personal epistemology. We developed an integrated analytical framework by combining a developmental framework, including absolutist, multiplist, and evaluatist, with a multi-dimensional framework, including limits of knowing, certainty of knowing, and criteria of knowing. Furthermore, we examined the potential influence of the question contexts and the…

  • Investigating learners' engagement and science learning outcomes in different designs of participatory simulated games

    Open Access•Silvia Wen‐Yu Lee, Meilun Shih et al.•ARTICLE•British Journal of Educational…•2021

    The purpose of this study was to investigate the affordances of participatory simulations by comparing students' models of engagement and science learning outcomes in a multi‐team participatory simulated game (MPSG) and a single‐team participatory simulated game (SPSG). Two versions of a mobile‐based game about marine fishery management were created. Participants were 105 seventh‐grade students in Taiwan. Research instruments included a Science G…

  • Current status, opportunities and challenges of augmented reality in education

    Open Access•Hsin‐Kai Wu, Hsin-Kai Wu et al.•ARTICLE•Computers & Education•2013

  • A review of using eye-tracking technology in exploring learning from 2000 to 2012

    Meng-Lung Lai, Meng‐Jung Tsai et al.•ARTICLE•Educational Research Review•2013

No prominent works on this page.

  • Current status, opportunities and challenges of augmented reality in education

    Open Access•Hsin‐Kai Wu, Hsin-Kai Wu et al.•ARTICLE•Computers & Education•2013

  • A review of using eye-tracking technology in exploring learning from 2000 to 2012

    Meng-Lung Lai, Meng‐Jung Tsai et al.•ARTICLE•Educational Research Review•2013

  • Measuring epistemologies in science learning and teaching

    Open Access•Silvia Wen‐Yu Lee, Hui Luan et al.•ARTICLE•Science Education•2021

    Promoting understanding of the epistemologies of science has long been the primary objective in science education, and can be viewed as a form of science learning outcome. Many studies have attempted to understand learners' conceptions of epistemology in science from various perspectives and methods; however, no recent reviews have focused on the measurement of various constructs and variables of epistemologies of science. The main purpose of thi…

  • Examining secondary school students’ views of model evaluation through an integrated framework of personal epistemology

    Open Access•Silvia Wen‐Yu Lee, Hsin‐Kai Wu et al.•ARTICLE•Instructional Science•2021

    The aim of the study was to investigate students’ views of model evaluation through the lens of personal epistemology. We developed an integrated analytical framework by combining a developmental framework, including absolutist, multiplist, and evaluatist, with a multi-dimensional framework, including limits of knowing, certainty of knowing, and criteria of knowing. Furthermore, we examined the potential influence of the question contexts and the…

  • Investigating learners' engagement and science learning outcomes in different designs of participatory simulated games

    Open Access•Silvia Wen‐Yu Lee, Meilun Shih et al.•ARTICLE•British Journal of Educational…•2021

    The purpose of this study was to investigate the affordances of participatory simulations by comparing students' models of engagement and science learning outcomes in a multi‐team participatory simulated game (MPSG) and a single‐team participatory simulated game (SPSG). Two versions of a mobile‐based game about marine fishery management were created. Participants were 105 seventh‐grade students in Taiwan. Research instruments included a Science G…

  • Ten years of augmented reality in education

    Open Access•Hsin-Yi Chang, Theerapong Binali et al.•ARTICLE•Computers & Education•2022

    Augmented reality (AR) continues to show its impact in education. While systematic review and meta-analysis studies have synthesized the evidence of this impact, most of them did not differentiate how AR may foster various learning outcomes to different degrees. In this study, 134 (quasi-)experimental studies on augmented reality (AR) in education from 2012 to 2021 were reviewed to discern the impact of AR on three levels of learning outcomes, na…

  • Do curious students learn more science in an immersive virtual reality environment? Exploring the impact of advance organizers and epistemic curiosity

    Open Access•Silvia Wen‐Yu Lee, Ying-Tai Hsu et al.•ARTICLE•Computers & Education•2022

  • Students’ beliefs about computer programming predict their computational thinking and computer programming self-efficacy

    Silvia Wen‐Yu Lee, Jyh‐Chong Liang et al.•ARTICLE•Interactive Learning Environments•2024

    While research has shown that students’ epistemic beliefs can be a strong predictor of their academic performance, cognitive abilities, or self-efficacy, studies of this topic in computer education are rare. The purpose of this study was twofold. First, it aimed to validate a newly developed questionnaire for measuring students’ epistemic beliefs about computer programming at middle school level. Second, the study aimed to understand how students…

Computer Science (6 works) · Psychology (6 works) · Mathematics education (5 works) · Affordance (3 works) · Cognitive psychology (3 works) · Social Psychology (3 works) · Virtual Reality Applications and Impacts (3 works) · Artificial Intelligence (2 works) · Augmented reality (2 works) · Augmented Reality Applications (2 works)

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