Silvia Wen‐Yu Lee
Biographic Data
| ID | 9493883 |
|---|---|
| NAME | Silvia Wen‐Yu Lee |
| GIVEN NAMES | Silvia Wen‐Yu |
| FAMILY NAME | Lee |
| SIGNATURE | LEE S W Y |
| AFFILIATIONS | National Taiwan Normal University |
| ORCID | 0000-0001-6111-2055 |
| VERIFIED | Yes |
| TOTAL WORKS | 8 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 8 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2013 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Students’ beliefs about computer programming predict their computational thinking and computer programming self-efficacy
While research has shown that students’ epistemic beliefs can be a strong predictor of their academic performance, cognitive abilities, or self-efficacy, studies of this topic in computer education are rare. The purpose of this study was twofold. First, it aimed to validate a newly developed questionnaire for measuring students’ epistemic beliefs about computer programming at middle school level. Second, the study aimed to understand how students…
Ten years of augmented reality in education
Augmented reality (AR) continues to show its impact in education. While systematic review and meta-analysis studies have synthesized the evidence of this impact, most of them did not differentiate how AR may foster various learning outcomes to different degrees. In this study, 134 (quasi-)experimental studies on augmented reality (AR) in education from 2012 to 2021 were reviewed to discern the impact of AR on three levels of learning outcomes, na…
Do curious students learn more science in an immersive virtual reality environment? Exploring the impact of advance organizers and epistemic curiosity
Measuring epistemologies in science learning and teaching
Promoting understanding of the epistemologies of science has long been the primary objective in science education, and can be viewed as a form of science learning outcome. Many studies have attempted to understand learners' conceptions of epistemology in science from various perspectives and methods; however, no recent reviews have focused on the measurement of various constructs and variables of epistemologies of science. The main purpose of thi…
Examining secondary school students’ views of model evaluation through an integrated framework of personal epistemology
The aim of the study was to investigate students’ views of model evaluation through the lens of personal epistemology. We developed an integrated analytical framework by combining a developmental framework, including absolutist, multiplist, and evaluatist, with a multi-dimensional framework, including limits of knowing, certainty of knowing, and criteria of knowing. Furthermore, we examined the potential influence of the question contexts and the…
Investigating learners' engagement and science learning outcomes in different designs of participatory simulated games
The purpose of this study was to investigate the affordances of participatory simulations by comparing students' models of engagement and science learning outcomes in a multi‐team participatory simulated game (MPSG) and a single‐team participatory simulated game (SPSG). Two versions of a mobile‐based game about marine fishery management were created. Participants were 105 seventh‐grade students in Taiwan. Research instruments included a Science G…
Current status, opportunities and challenges of augmented reality in education
A review of using eye-tracking technology in exploring learning from 2000 to 2012
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Current status, opportunities and challenges of augmented reality in education
A review of using eye-tracking technology in exploring learning from 2000 to 2012
Measuring epistemologies in science learning and teaching
Promoting understanding of the epistemologies of science has long been the primary objective in science education, and can be viewed as a form of science learning outcome. Many studies have attempted to understand learners' conceptions of epistemology in science from various perspectives and methods; however, no recent reviews have focused on the measurement of various constructs and variables of epistemologies of science. The main purpose of thi…
Examining secondary school students’ views of model evaluation through an integrated framework of personal epistemology
The aim of the study was to investigate students’ views of model evaluation through the lens of personal epistemology. We developed an integrated analytical framework by combining a developmental framework, including absolutist, multiplist, and evaluatist, with a multi-dimensional framework, including limits of knowing, certainty of knowing, and criteria of knowing. Furthermore, we examined the potential influence of the question contexts and the…
Investigating learners' engagement and science learning outcomes in different designs of participatory simulated games
The purpose of this study was to investigate the affordances of participatory simulations by comparing students' models of engagement and science learning outcomes in a multi‐team participatory simulated game (MPSG) and a single‐team participatory simulated game (SPSG). Two versions of a mobile‐based game about marine fishery management were created. Participants were 105 seventh‐grade students in Taiwan. Research instruments included a Science G…
Ten years of augmented reality in education
Augmented reality (AR) continues to show its impact in education. While systematic review and meta-analysis studies have synthesized the evidence of this impact, most of them did not differentiate how AR may foster various learning outcomes to different degrees. In this study, 134 (quasi-)experimental studies on augmented reality (AR) in education from 2012 to 2021 were reviewed to discern the impact of AR on three levels of learning outcomes, na…
Do curious students learn more science in an immersive virtual reality environment? Exploring the impact of advance organizers and epistemic curiosity
Students’ beliefs about computer programming predict their computational thinking and computer programming self-efficacy
While research has shown that students’ epistemic beliefs can be a strong predictor of their academic performance, cognitive abilities, or self-efficacy, studies of this topic in computer education are rare. The purpose of this study was twofold. First, it aimed to validate a newly developed questionnaire for measuring students’ epistemic beliefs about computer programming at middle school level. Second, the study aimed to understand how students…
Computer Science (6 works) · Psychology (6 works) · Mathematics education (5 works) · Affordance (3 works) · Cognitive psychology (3 works) · Social Psychology (3 works) · Virtual Reality Applications and Impacts (3 works) · Artificial Intelligence (2 works) · Augmented reality (2 works) · Augmented Reality Applications (2 works)