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Jeroen Storm

Biographic Data

ID9494005
NAMEJeroen Storm
GIVEN NAMESJeroen
FAMILY NAMEStorm
SIGNATURESTORM J
AFFILIATIONSExpertise Center Education, Open University of the Netherlands, Heerlen, Netherlands
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2023
H-INDEX0
  • Mini-games for entrepreneurship in construction

    Open Access•Hans G K Hummel, Aad Slootmaker et al.•ARTICLE•Interactive Learning Environments•2023

    Entrepreneurship is crucial for economic growth and employment, but conventional didactical approaches appear ineffective. Effective approaches should include experiential learning from real problems. The serious game under study was developed in the context of entrepreneurship training for construction workers (at European Quality Framework levels 3 to 5). The game offers an immersive scenario with players carrying out authentic tasks in authent…

  • Serious game in introductory psychology for professional awareness

    Open Access•Hans G K Hummel, Rob J Nadolski et al.•ARTICLE•British Journal of Educational…•2021

    Introductory Psychology courses in Higher Education lack application of knowledge in solving work‐based problems. We develop and study mini‐games that support a more active and experiential way of learning to increase professional awareness. This paper describes the instructional design and the factors under study: learner control and authenticity. We compared professional awareness and perceived authenticity for the old (without game, n = 130) a…

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  • Serious game in introductory psychology for professional awareness

    Open Access•Hans G K Hummel, Rob J Nadolski et al.•ARTICLE•British Journal of Educational…•2021

    Introductory Psychology courses in Higher Education lack application of knowledge in solving work‐based problems. We develop and study mini‐games that support a more active and experiential way of learning to increase professional awareness. This paper describes the instructional design and the factors under study: learner control and authenticity. We compared professional awareness and perceived authenticity for the old (without game, n = 130) a…

  • Mini-games for entrepreneurship in construction

    Open Access•Hans G K Hummel, Aad Slootmaker et al.•ARTICLE•Interactive Learning Environments•2023

    Entrepreneurship is crucial for economic growth and employment, but conventional didactical approaches appear ineffective. Effective approaches should include experiential learning from real problems. The serious game under study was developed in the context of entrepreneurship training for construction workers (at European Quality Framework levels 3 to 5). The game offers an immersive scenario with players carrying out authentic tasks in authent…

Computer Science (2 works) · Educational Games and Gamification (2 works) · Experiential learning (2 works) · Human–computer interaction (2 works) · Learnability (2 works) · Mathematics education (2 works) · Multimedia (2 works) · Psychology (2 works) · Usability (2 works) · Applied Psychology (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae