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Tiffany Herder

Biographic Data

ID9510227
NAMETiffany Herder
GIVEN NAMESTiffany
FAMILY NAMEHerder
SIGNATUREHERDER T
AFFILIATIONSUniversity of Wisconsin–Madison
ORCID0000-0002-9683-3992
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2022
H-INDEX0
  • The role of representational competencies for students’ learning from an educational video game for astronomy

    Open Access•Tiffany Herder, Martina A Rau•ARTICLE•Frontiers in Education•2022

    Educational video games can engage students in authentic STEM practices, which often involve visual representations. In particular, because most interactions within video games are mediated through visual representations, video games provide opportunities for students to experience disciplinary practices with visual representations. Prior research on learning with visual representations in non-game contexts suggests that visual representations ma…

  • Representational-competency supports in the context of an educational video game for undergraduate astronomy

    Open Access•Tiffany Herder, Martina A Rau•ARTICLE•Computers & Education•2022

  • Adaptive support for representational competencies during technology-based problem solving in chemistry

    Martina A Rau, Miranda Zahn et al.•ARTICLE•Journal of the Learning Sciences•2021

    Background: A key aspect of STEM learning is the use of visual representations for problem solving. To successfully use visuals, students need to make sense of how they show concepts and to fluently perceive domain-relevan information in them. Adding support for sense making and perceptual fluency to problem-solving activities enhances students’ learning of content knowledge. However, students need different types of representational-competency s…

  • Under which conditions are physical versus virtual representations effective? Contrasting conceptual and embodied mechanisms of learning

    Open Access•Martina A Rau, Tiffany Herder•ARTICLE•Journal of Educational Psychology•2021

No prominent works on this page.

  • Adaptive support for representational competencies during technology-based problem solving in chemistry

    Martina A Rau, Miranda Zahn et al.•ARTICLE•Journal of the Learning Sciences•2021

    Background: A key aspect of STEM learning is the use of visual representations for problem solving. To successfully use visuals, students need to make sense of how they show concepts and to fluently perceive domain-relevan information in them. Adding support for sense making and perceptual fluency to problem-solving activities enhances students’ learning of content knowledge. However, students need different types of representational-competency s…

  • Under which conditions are physical versus virtual representations effective? Contrasting conceptual and embodied mechanisms of learning

    Open Access•Martina A Rau, Tiffany Herder•ARTICLE•Journal of Educational Psychology•2021

  • The role of representational competencies for students’ learning from an educational video game for astronomy

    Open Access•Tiffany Herder, Martina A Rau•ARTICLE•Frontiers in Education•2022

    Educational video games can engage students in authentic STEM practices, which often involve visual representations. In particular, because most interactions within video games are mediated through visual representations, video games provide opportunities for students to experience disciplinary practices with visual representations. Prior research on learning with visual representations in non-game contexts suggests that visual representations ma…

  • Representational-competency supports in the context of an educational video game for undergraduate astronomy

    Open Access•Tiffany Herder, Martina A Rau•ARTICLE•Computers & Education•2022

Computer Science (4 works) · Innovative Teaching and Learning Methods (4 works) · Psychology (3 works) · Visual and Cognitive Learning Processes (3 works) · Artificial Intelligence (2 works) · Cognitive psychology (2 works) · Educational Games and Gamification (2 works) · Mathematics education (2 works) · Multimedia (2 works) · Video game (2 works)

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