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Pelin Yildirim

Biographic Data

ID9510573
NAMEPelin Yildirim
GIVEN NAMESPelin
FAMILY NAMEYildirim
SIGNATUREYILDIRIM P
AFFILIATIONSFırat University
ORCID0000-0003-4425-2472
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2019
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Impact of STEAM activities on climate literacy and creative problem solving skills

    Open Access•Yagmur Asilturk, Pelin Yildirim et al.•ARTICLE•The Journal of Educational Research•2026

    This study investigates the effects of STEAM activities, aligned with the European Green Deal goals, on climate literacy and creative problem-solving skills of 7th-grade students from a socioeconomically disadvantaged village school in Turkey. A mixed-methods approach was used. A total of 51 students participated, with 27 in the experimental group and 24 in the control group. Over seven weeks, the experimental group engaged in scenario-based STEA…

  • Design and development of a mobile augmented reality‐based learning environment for teaching the lives of scientists

    Open Access•Pelin Yildirim, Gonca Kececi•ARTICLE•Journal of Computer Assisted…•2024

  • Research trends in the use of augmented reality in science education

    Open Access•Faruk Arıcı, Pelin Yildirim et al.•ARTICLE•Computers & Education•2019

No prominent works on this page.

  • Research trends in the use of augmented reality in science education

    Open Access•Faruk Arıcı, Pelin Yildirim et al.•ARTICLE•Computers & Education•2019

  • Design and development of a mobile augmented reality‐based learning environment for teaching the lives of scientists

    Open Access•Pelin Yildirim, Gonca Kececi•ARTICLE•Journal of Computer Assisted…•2024

  • Impact of STEAM activities on climate literacy and creative problem solving skills

    Open Access•Yagmur Asilturk, Pelin Yildirim et al.•ARTICLE•The Journal of Educational Research•2026

    This study investigates the effects of STEAM activities, aligned with the European Green Deal goals, on climate literacy and creative problem-solving skills of 7th-grade students from a socioeconomically disadvantaged village school in Turkey. A mixed-methods approach was used. A total of 51 students participated, with 27 in the experimental group and 24 in the control group. Over seven weeks, the experimental group engaged in scenario-based STEA…

Mathematics education (3 works) · Psychology (3 works) · Science education (3 works) · Augmented Reality Applications (2 works) · Computer Science (2 works) · Mobile Learning in Education (2 works) · Sociology (2 works) · Augmented reality (1 works) · Bibliometrics (1 works) · Content analysis (1 works)

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