G Puttick
Biographic Data
| ID | 9512543 |
|---|---|
| NAME | G Puttick |
| GIVEN NAMES | G |
| FAMILY NAME | Puttick |
| SIGNATURE | PUTTICK G |
| AFFILIATIONS | TERC Cambridge Massachusetts United States |
| ORCID | 0000-0003-0157-3778 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Leveling the computational playing field
“So, we kind of started from scratch, no pun intended”
Much research attention has been focused on learning through game playing. However, very little has been focused on student learning through game making, especially in science. Moreover, none of the studies on learning through making games has presented an account of how students engage in the process of game design in real time. The present study seeks to address that gap. We report an exploratory embedded case study in which three groups of stu…
Designing biomimetic robots
In most middle schools, learning is segregated by discipline. Yet interdisciplinary approaches have been shown to cultivate creative thinking, support problem solving, and develop interest while supporting knowledge gains (NAE & NRC in STEM Integration in K-12 Education: Status, Prospects, and an Agenda for Research. National Academies Press, Washington, 2014). The Designing Biomimetic Robots project emphasizes problem-based learning to integrate…
Science teachers can teach computational thinking through distributed expertise
No prominent works on this page.
Science teachers can teach computational thinking through distributed expertise
Designing biomimetic robots
In most middle schools, learning is segregated by discipline. Yet interdisciplinary approaches have been shown to cultivate creative thinking, support problem solving, and develop interest while supporting knowledge gains (NAE & NRC in STEM Integration in K-12 Education: Status, Prospects, and an Agenda for Research. National Academies Press, Washington, 2014). The Designing Biomimetic Robots project emphasizes problem-based learning to integrate…
“So, we kind of started from scratch, no pun intended”
Much research attention has been focused on learning through game playing. However, very little has been focused on student learning through game making, especially in science. Moreover, none of the studies on learning through making games has presented an account of how students engage in the process of game design in real time. The present study seeks to address that gap. We report an exploratory embedded case study in which three groups of stu…
Leveling the computational playing field
Computational Thinking (4 works) · Computer Science (4 works) · Mathematics education (4 works) · Psychology (4 works) · Teaching and Learning Programming (4 works) · Educational Games and Gamification (3 works) · Innovative Teaching and Learning Methods (3 works) · Pedagogy (3 works) · Science education (3 works) · Artificial Intelligence (2 works)