Sarah F Van Der Land
Biographic Data
| ID | 95151 |
|---|---|
| NAME | Sarah F Van Der Land |
| GIVEN NAMES | Sarah F |
| FAMILY NAME | Van Der Land |
| SIGNATURE | VAN DER LAND S F |
| AFFILIATIONS | Department of Media and Communication; Erasmus University Rotterdam; 3000 DR Rotterdam the Netherlands |
| VERIFIED | No |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 1 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2015 |
| LATEST PUBLICATION YEAR | 2015 |
| H-INDEX | 1 |
Does Avatar Appearance Matter? How Team Visual Similarity and Member-Avatar Similarity Influence Virtual Team Performance: Does Avatar Appearance Matter
This multimethod study investigated how avatar appearance influences virtual team performance. This study is the first to integrate the framework of social identity model of de-individuation effects (SIDE) and Self-Identification theory, using "morphing" techniques. Results were obtained from a 2 (team visual similarity: dissimilar vs. similar team avatars)×2 (member-avatar similarity: cartoon avatars vs. avatar similar to self) experiment (N=240…
Does Avatar Appearance Matter? How Team Visual Similarity and Member-Avatar Similarity Influence Virtual Team Performance: Does Avatar Appearance Matter
This multimethod study investigated how avatar appearance influences virtual team performance. This study is the first to integrate the framework of social identity model of de-individuation effects (SIDE) and Self-Identification theory, using "morphing" techniques. Results were obtained from a 2 (team visual similarity: dissimilar vs. similar team avatars)×2 (member-avatar similarity: cartoon avatars vs. avatar similar to self) experiment (N=240…
Does Avatar Appearance Matter? How Team Visual Similarity and Member-Avatar Similarity Influence Virtual Team Performance: Does Avatar Appearance Matter
This multimethod study investigated how avatar appearance influences virtual team performance. This study is the first to integrate the framework of social identity model of de-individuation effects (SIDE) and Self-Identification theory, using "morphing" techniques. Results were obtained from a 2 (team visual similarity: dissimilar vs. similar team avatars)×2 (member-avatar similarity: cartoon avatars vs. avatar similar to self) experiment (N=240…
Art history (1 works) · Artificial Intelligence (1 works) · Avatar (1 works) · Computer Science (1 works) · Erasmus (1 works) · History (1 works) · History (1 works) · Human-Automation Interaction and Safety (1 works) · Psychology (1 works) · Similarity (geometry (1 works)