Valtteri Nieminen
Biographic Data
| ID | 9526455 |
|---|---|
| NAME | Valtteri Nieminen |
| GIVEN NAMES | Valtteri |
| FAMILY NAME | Nieminen |
| SIGNATURE | NIEMINEN V |
| AFFILIATIONS | Department of Psychology, and Turku Brain and Mind Center University of Turku Turku Finland |
| ORCID | 0000-0002-3550-0561 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Relationships between self-efficacy and learning approaches as perceived by computer science students
Optimizing learning outcomes in university students necessitates an understanding of the processes that drive high-quality learning outcomes. This study investigates the motivational factors and learning methodologies perceived by computer science students during an introductory course. A cross-sectional study was conducted with 171 computer science students asked to complete a psychometric instrument (“Study Skills Inventory for Students”) durin…
Differential interactions of age and sleep deprivation in driving and spatial perception by male drivers in a virtual reality environment
We determined the effects of age and sleep deprivation on driving and spatial perception in a virtual reality environment. Twenty‐two young (mean age: 22 years, range: 18–35) and 23 old (mean age: 71 years, range: 65–79) participants were tested after a normal night of sleep and a night of sleep deprivation. The participants drove a virtual car while responding to uni‐ and bilateral visual and auditory stimuli. Driving errors (crossing the lane b…
No prominent works on this page.
Differential interactions of age and sleep deprivation in driving and spatial perception by male drivers in a virtual reality environment
We determined the effects of age and sleep deprivation on driving and spatial perception in a virtual reality environment. Twenty‐two young (mean age: 22 years, range: 18–35) and 23 old (mean age: 71 years, range: 65–79) participants were tested after a normal night of sleep and a night of sleep deprivation. The participants drove a virtual car while responding to uni‐ and bilateral visual and auditory stimuli. Driving errors (crossing the lane b…
Relationships between self-efficacy and learning approaches as perceived by computer science students
Optimizing learning outcomes in university students necessitates an understanding of the processes that drive high-quality learning outcomes. This study investigates the motivational factors and learning methodologies perceived by computer science students during an introductory course. A cross-sectional study was conducted with 171 computer science students asked to complete a psychometric instrument (“Study Skills Inventory for Students”) durin…
Psychology (2 works) · Audiology (1 works) · Cognition (1 works) · Cognitive psychology (1 works) · Computer Science (1 works) · Computer Science and Engineering (1 works) · Developmental psychology (1 works) · Educational technology (1 works) · Human–computer interaction (1 works) · Impact of Light on Environment and Health (1 works)