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Sonia Capelli

Biographic Data

ID9528667
NAMESonia Capelli
GIVEN NAMESSonia
FAMILY NAMECapelli
SIGNATURECAPELLI S
AFFILIATIONSLyon 1 Université
ORCID0000-0002-2876-0592
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Brand embeddedness in advergames through brand–game congruence and brand prominence

    Amélie Joassard, Sonia Capelli•ARTICLE•International Journal of…•2024

    Advergames allow advertisers to build an entire game around the brand. This study explores how brands can be embedded in advergames through brand–game congruence and brand prominence in the game. A typology of 112 existing advergames uncovers three types of advergames in line with ways of persuading detailed in the hierarchy-of-effects theory: (1) affective, (2) cognitive, and (3) conative. The findings provide an explanation for the contradictio…

  • Gamification of the point of sale using hybrid-reality games

    Open Access•Allan Lubart, Sonia Capelli•ARTICLE•Technological Forecasting and…•2024

    Hybrid reality games are transposing the outside world into a virtual playground. Commercial venues are voluntarily taking part in this phenomenon by becoming in-game locations of interest. As such, players and non-players now intermingle at the point of sale (POS). The literature has overlooked the influence of technology on customer-to-customer interaction at the POS, the social context in which gamification takes place and gamification's count…

  • New insights into ‘technologies of touch’

    Open Access•Margot Racat, Sonia Capelli et al.•ARTICLE•Technological Forecasting and…•2021

No prominent works on this page.

  • New insights into ‘technologies of touch’

    Open Access•Margot Racat, Sonia Capelli et al.•ARTICLE•Technological Forecasting and…•2021

  • Brand embeddedness in advergames through brand–game congruence and brand prominence

    Amélie Joassard, Sonia Capelli•ARTICLE•International Journal of…•2024

    Advergames allow advertisers to build an entire game around the brand. This study explores how brands can be embedded in advergames through brand–game congruence and brand prominence in the game. A typology of 112 existing advergames uncovers three types of advergames in line with ways of persuading detailed in the hierarchy-of-effects theory: (1) affective, (2) cognitive, and (3) conative. The findings provide an explanation for the contradictio…

  • Gamification of the point of sale using hybrid-reality games

    Open Access•Allan Lubart, Sonia Capelli•ARTICLE•Technological Forecasting and…•2024

    Hybrid reality games are transposing the outside world into a virtual playground. Commercial venues are voluntarily taking part in this phenomenon by becoming in-game locations of interest. As such, players and non-players now intermingle at the point of sale (POS). The literature has overlooked the influence of technology on customer-to-customer interaction at the POS, the social context in which gamification takes place and gamification's count…

Business (3 works) · Advertising (2 works) · Computer Science (2 works) · Digital Marketing and Social Media (2 works) · Marketing (2 works) · Marketing (2 works) · Mathematics (2 works) · Psychology (2 works) · Social Psychology (2 works) · Backlash (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae