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Reima Karhila

Biographic Data

ID9538807
NAMEReima Karhila
GIVEN NAMESReima
FAMILY NAMEKarhila
SIGNATUREKARHILA R
AFFILIATIONSAalto University
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2022
H-INDEX0
  • Gaming enhances learning-induced plastic changes in the brain

    Open Access•Katja Junttila, Anna-Riikka Smolander et al.•ARTICLE•Brain and Language•2022

    Digital games may benefit children's learning, yet the factors that induce gaming benefits to cognition are not well known. In this study, we investigated the effectiveness of digital game-based learning in children by comparing the learning of foreign speech sounds and words in a digital game or a non-game digital application. To evaluate gaming-induced plastic changes in the brain, we used the mismatch negativity (MMN) brain response that refle…

  • The Effects of a Digital Articulatory Game on the Ability to Perceive Speech-Sound Contrasts in Another Language

    Open Access•Sari Ylinen, Anna-Riikka Smolander et al.•ARTICLE•Frontiers in Education•2021

    Digital and mobile devices enable easy access to applications for the learning of foreign languages. However, experimental studies on the effectiveness of these applications are scarce. Moreover, it is not understood whether the effects of speech and language training generalize to features that are not trained. To this end, we conducted a four-week intervention that focused on articulatory training and learning of English words in 6–7-year-old F…

No prominent works on this page.

  • The Effects of a Digital Articulatory Game on the Ability to Perceive Speech-Sound Contrasts in Another Language

    Open Access•Sari Ylinen, Anna-Riikka Smolander et al.•ARTICLE•Frontiers in Education•2021

    Digital and mobile devices enable easy access to applications for the learning of foreign languages. However, experimental studies on the effectiveness of these applications are scarce. Moreover, it is not understood whether the effects of speech and language training generalize to features that are not trained. To this end, we conducted a four-week intervention that focused on articulatory training and learning of English words in 6–7-year-old F…

  • Gaming enhances learning-induced plastic changes in the brain

    Open Access•Katja Junttila, Anna-Riikka Smolander et al.•ARTICLE•Brain and Language•2022

    Digital games may benefit children's learning, yet the factors that induce gaming benefits to cognition are not well known. In this study, we investigated the effectiveness of digital game-based learning in children by comparing the learning of foreign speech sounds and words in a digital game or a non-game digital application. To evaluate gaming-induced plastic changes in the brain, we used the mismatch negativity (MMN) brain response that refle…

Cognitive psychology (2 works) · Computer Science (2 works) · Psychology (2 works) · Reading and Literacy Development (2 works) · Artificial Intelligence (1 works) · Cognition (1 works) · Cognitive and developmental aspects of mathematical skills (1 works) · Developmental psychology (1 works) · Electroencephalography (1 works) · Foreign language (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae