Manuel Schmidt-Kraepelin
Biographic Data
| ID | 9560739 |
|---|---|
| NAME | Manuel Schmidt-Kraepelin |
| GIVEN NAMES | Manuel |
| FAMILY NAME | Schmidt-Kraepelin |
| SIGNATURE | SCHMIDT-KRAEPELIN M |
| AFFILIATIONS | Institute of Applied Informatics and Formal Description Methods |
| ORCID | 0000-0003-1280-3874 |
| VERIFIED | Yes |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 1 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2026 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Quest for quality
Data annotation is a tedious, yet vital task to create AI training data. Gamification can support annotation quality by motivating and engaging annotators. Existing gamified annotation system artifacts are largely instantiations; it remains unclear how the ingrained design knowledge transcends individual and situational factors and can inform the design of gamified annotation systems as a system class. This study synthesises extant gamified annot…
No prominent works on this page.
Quest for quality
Data annotation is a tedious, yet vital task to create AI training data. Gamification can support annotation quality by motivating and engaging annotators. Existing gamified annotation system artifacts are largely instantiations; it remains unclear how the ingrained design knowledge transcends individual and situational factors and can inform the design of gamified annotation systems as a system class. This study synthesises extant gamified annot…
Annotation (1 work) · Data collection (1 work) · Educational Games and Gamification (1 work) · Intelligent Tutoring Systems and Adaptive Learning (1 work) · Knowledge Acquisition (1 work) · Online Learning and Analytics (1 work) · Training (meteorology) (1 work) · Training set (1 work)