Scott Thiebes
Biographic Data
| ID | 9560740 |
|---|---|
| NAME | Scott Thiebes |
| GIVEN NAMES | Scott |
| FAMILY NAME | Thiebes |
| SIGNATURE | THIEBES S |
| AFFILIATIONS | Tongji University |
| ORCID | 0000-0002-6917-1831 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Quest for quality
Data annotation is a tedious, yet vital task to create AI training data. Gamification can support annotation quality by motivating and engaging annotators. Existing gamified annotation system artifacts are largely instantiations; it remains unclear how the ingrained design knowledge transcends individual and situational factors and can inform the design of gamified annotation systems as a system class. This study synthesises extant gamified annot…
Trustworthy artificial intelligence
Artificial intelligence (AI) brings forth many opportunities to contribute to the wellbeing of individuals and the advancement of economies and societies, but also a variety of novel ethical, legal, social, and technological challenges. Trustworthy AI (TAI) bases on the idea that trust builds the foundation of societies, economies, and sustainable development, and that individuals, organizations, and societies will therefore only ever be able to …
No prominent works on this page.
Trustworthy artificial intelligence
Artificial intelligence (AI) brings forth many opportunities to contribute to the wellbeing of individuals and the advancement of economies and societies, but also a variety of novel ethical, legal, social, and technological challenges. Trustworthy AI (TAI) bases on the idea that trust builds the foundation of societies, economies, and sustainable development, and that individuals, organizations, and societies will therefore only ever be able to …
Quest for quality
Data annotation is a tedious, yet vital task to create AI training data. Gamification can support annotation quality by motivating and engaging annotators. Existing gamified annotation system artifacts are largely instantiations; it remains unclear how the ingrained design knowledge transcends individual and situational factors and can inform the design of gamified annotation systems as a system class. This study synthesises extant gamified annot…
Annotation (1 work) · Artificial Intelligence (1 work) · Autonomy (1 work) · Beneficence (1 work) · Blockchain Technology Applications and Security (1 work) · Business (1 work) · Computer Science (1 work) · Computer security (1 work) · Data collection (1 work) · Economic Justice (1 work)