Geon Ha Kim
Biographic Data
| ID | 9561005 |
|---|---|
| NAME | Geon Ha Kim |
| GIVEN NAMES | Geon Ha |
| FAMILY NAME | Kim |
| SIGNATURE | KIM G H |
| AFFILIATIONS | Ewha Womans University |
| ORCID | 0000-0001-5395-1924 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Exploring the role of engagement and adherence in chatbot-based cognitive training for older adults
Objectives This study aimed to assess the impact of cognitive training (CT) chatbots on older adults’ memory function and mental health. Specifically, it focused on the effects of engagement and adherence.Methods: A CT chatbot developed for this study incorporates motivational interviewing strategies and personalisation features to enhance engagement and adherence. Thirty-two participants (M = 73.3 years, SD = 5.85) used it for 90 days. Measures …
Participatory Design, Development, and Testing of Assistive Health Robots with Older Adults
Participatory design includes stakeholders in the development of products intended to solve real-life challenges. Involving end users in the design of robots is vital for developing effective, useful, acceptable and user-friendly products that meet expectations, needs, and preferences. This four-year international project developed and evaluated a home-based robot for mood stabilization and cognitive improvement in older adults with mild cognitiv…
Robot-Delivered Cognitive Stimulation Games for Older Adults
Cognitive stimulation games delivered on robots may be able to improve cognitive functioning and delay decline in older adults. However, little is known about older adults’ in-depth opinions of robot-delivered games, as current research primarily focuses on technical development and one-off use. This article explores the usability, acceptability, and perceptions of community-dwelling older adults towards cognitive games delivered on a robot that …
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Robot-Delivered Cognitive Stimulation Games for Older Adults
Cognitive stimulation games delivered on robots may be able to improve cognitive functioning and delay decline in older adults. However, little is known about older adults’ in-depth opinions of robot-delivered games, as current research primarily focuses on technical development and one-off use. This article explores the usability, acceptability, and perceptions of community-dwelling older adults towards cognitive games delivered on a robot that …
Participatory Design, Development, and Testing of Assistive Health Robots with Older Adults
Participatory design includes stakeholders in the development of products intended to solve real-life challenges. Involving end users in the design of robots is vital for developing effective, useful, acceptable and user-friendly products that meet expectations, needs, and preferences. This four-year international project developed and evaluated a home-based robot for mood stabilization and cognitive improvement in older adults with mild cognitiv…
Exploring the role of engagement and adherence in chatbot-based cognitive training for older adults
Objectives This study aimed to assess the impact of cognitive training (CT) chatbots on older adults’ memory function and mental health. Specifically, it focused on the effects of engagement and adherence.Methods: A CT chatbot developed for this study incorporates motivational interviewing strategies and personalisation features to enhance engagement and adherence. Thirty-two participants (M = 73.3 years, SD = 5.85) used it for 90 days. Measures …
Applied Psychology (3 works) · Computer Science (3 works) · Medicine (3 works) · Psychology (3 works) · Technology Use by Older Adults (3 works) · Artificial Intelligence (2 works) · Cognition (2 works) · Gerontology (2 works) · Human–computer interaction (2 works) · Robot (2 works)