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André Syvertsen

Biographic Data

ID9561265
NAMEAndré Syvertsen
GIVEN NAMESAndré
FAMILY NAMESyvertsen
SIGNATURESYVERTSEN A
AFFILIATIONSUniversity of Bergen
ORCID0000-0002-3881-3758
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Validation of a short version of the Game Transfer Phenomena Scale on mobile phone games

    Angelica Ortiz De Gortari, Åge Diseth et al.•ARTICLE•Behaviour and Information…•2026

    Evidence suggests that gamers commonly re-experience game content after playing. These experiences are called Game Transfer Phenomena (GTP) and manifest as altered sensory perceptions, automatic mental processes, automatic actions, and behaviours with game content. Previous research has measured GTP using comprehensive scales without considering different gaming platforms. Games on mobile phones have specific mechanics and features (e.g. slowing …

  • Unemployment as a risk factor for gambling disorder

    Open Access•André Syvertsen, Tony Leino et al.•ARTICLE•Journal of Behavioral Addictions•2024

  • Some for a Good Time, Some for a Long Time

    Open Access•Razieh Chegeni, Dominic Sagoe et al.•ARTICLE•Substance Use & Misuse•2024

    Background: The present study aimed to explore women’s perception of men with different addictions in terms of their short- and long-term mate value. Objectives: 2,525 women (age range: 18–40, M = 28.35, SD = 6.39) were randomized to six conditions in a vignette-based experiment where a male of otherwise high mating value was described as suffering from either gambling, gaming, cannabis, anabolic androgenic steroid, and alcohol addiction or as no…

No prominent works on this page.

  • Unemployment as a risk factor for gambling disorder

    Open Access•André Syvertsen, Tony Leino et al.•ARTICLE•Journal of Behavioral Addictions•2024

  • Some for a Good Time, Some for a Long Time

    Open Access•Razieh Chegeni, Dominic Sagoe et al.•ARTICLE•Substance Use & Misuse•2024

    Background: The present study aimed to explore women’s perception of men with different addictions in terms of their short- and long-term mate value. Objectives: 2,525 women (age range: 18–40, M = 28.35, SD = 6.39) were randomized to six conditions in a vignette-based experiment where a male of otherwise high mating value was described as suffering from either gambling, gaming, cannabis, anabolic androgenic steroid, and alcohol addiction or as no…

  • Validation of a short version of the Game Transfer Phenomena Scale on mobile phone games

    Angelica Ortiz De Gortari, Åge Diseth et al.•ARTICLE•Behaviour and Information…•2026

    Evidence suggests that gamers commonly re-experience game content after playing. These experiences are called Game Transfer Phenomena (GTP) and manifest as altered sensory perceptions, automatic mental processes, automatic actions, and behaviours with game content. Previous research has measured GTP using comprehensive scales without considering different gaming platforms. Games on mobile phones have specific mechanics and features (e.g. slowing …

Addiction (2 works) · Clinical Psychology (2 works) · Psychiatry (2 works) · Psychology (2 works) · Demography (1 work) · Developmental psychology (1 work) · Digital Games and Media (1 work) · Economic growth (1 work) · Economics (1 work) · Evolutionary Psychology and Human Behavior (1 work)

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