André Syvertsen
Biographic Data
| ID | 9561265 |
|---|---|
| NAME | André Syvertsen |
| GIVEN NAMES | André |
| FAMILY NAME | Syvertsen |
| SIGNATURE | SYVERTSEN A |
| AFFILIATIONS | University of Bergen |
| ORCID | 0000-0002-3881-3758 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Validation of a short version of the Game Transfer Phenomena Scale on mobile phone games
Evidence suggests that gamers commonly re-experience game content after playing. These experiences are called Game Transfer Phenomena (GTP) and manifest as altered sensory perceptions, automatic mental processes, automatic actions, and behaviours with game content. Previous research has measured GTP using comprehensive scales without considering different gaming platforms. Games on mobile phones have specific mechanics and features (e.g. slowing …
Unemployment as a risk factor for gambling disorder
Some for a Good Time, Some for a Long Time
Background: The present study aimed to explore women’s perception of men with different addictions in terms of their short- and long-term mate value. Objectives: 2,525 women (age range: 18–40, M = 28.35, SD = 6.39) were randomized to six conditions in a vignette-based experiment where a male of otherwise high mating value was described as suffering from either gambling, gaming, cannabis, anabolic androgenic steroid, and alcohol addiction or as no…
No prominent works on this page.
Unemployment as a risk factor for gambling disorder
Some for a Good Time, Some for a Long Time
Background: The present study aimed to explore women’s perception of men with different addictions in terms of their short- and long-term mate value. Objectives: 2,525 women (age range: 18–40, M = 28.35, SD = 6.39) were randomized to six conditions in a vignette-based experiment where a male of otherwise high mating value was described as suffering from either gambling, gaming, cannabis, anabolic androgenic steroid, and alcohol addiction or as no…
Validation of a short version of the Game Transfer Phenomena Scale on mobile phone games
Evidence suggests that gamers commonly re-experience game content after playing. These experiences are called Game Transfer Phenomena (GTP) and manifest as altered sensory perceptions, automatic mental processes, automatic actions, and behaviours with game content. Previous research has measured GTP using comprehensive scales without considering different gaming platforms. Games on mobile phones have specific mechanics and features (e.g. slowing …
Addiction (2 works) · Clinical Psychology (2 works) · Psychiatry (2 works) · Psychology (2 works) · Demography (1 work) · Developmental psychology (1 work) · Digital Games and Media (1 work) · Economic growth (1 work) · Economics (1 work) · Evolutionary Psychology and Human Behavior (1 work)