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Dionisio F Yáñez

Biographic Data

ID9577447
NAMEDionisio F Yáñez
GIVEN NAMESDionisio F
FAMILY NAMEYáñez
SIGNATUREYÁÑEZ D F
AFFILIATIONSUniversitat de València
ORCID0000-0002-6206-1971
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2022
H-INDEX0
  • Introduction to Computational Mathematics Using the Historical Solutions of the “Hundred Fowls” Problem

    Open Access•Miguel Á García-Moreno, Dionisio F Yáñez et al.•ARTICLE•Education Sciences•2022

    Through programming tasks, the skills and abilities used to solve mathematical problems are developed and improved. In this article we present a programming teaching trajectory using the solutions presented throughout the history of the “hundred fowls” problem. The proposed itinerary is graduated, meaning that it can be used for different educational stages

  • Relations between complexity and difficulty on repeating-pattern tasks in early childhood ( Relaciones entre complejidad y dificultad en tareas con patrones reiterativos en la primera infancia )

    Open Access•Pascual D Diago, Dionisio F Yáñez et al.•ARTICLE•Journal for the Study of…•2022

    Patterning, as a component of early mathematic knowledge, is a common activity carried out at elementary levels in which children are not equally successful. This study aimed to measure different variables affecting performance on patterning tasks in early childhood. For this purpose, the success of Pre-K ( N = 33), K ( N = 31) and first-grade ( N = 33) children when solving 14 repeating-pattern tasks, which varied in complexity, was analysed. Th…

  • The Acquisition of Computational Thinking through Mentoring

    Open Access•Núria Cervera, Pascual D Diago et al.•ARTICLE•Education Sciences•2020

    Educational robotics are commonly present in kindergarten and primary school classrooms, particularly Bee-bot. Its ease of use allows the introduction of computer programming to young children in educational contexts from a science, technology, engineering, arts, and mathematics (STEAM) perspective. Despite this rise, there are still few investigations that collect evidence on the effectiveness of robotic interventions. Although mentoring experie…

No prominent works on this page.

  • The Acquisition of Computational Thinking through Mentoring

    Open Access•Núria Cervera, Pascual D Diago et al.•ARTICLE•Education Sciences•2020

    Educational robotics are commonly present in kindergarten and primary school classrooms, particularly Bee-bot. Its ease of use allows the introduction of computer programming to young children in educational contexts from a science, technology, engineering, arts, and mathematics (STEAM) perspective. Despite this rise, there are still few investigations that collect evidence on the effectiveness of robotic interventions. Although mentoring experie…

  • Introduction to Computational Mathematics Using the Historical Solutions of the “Hundred Fowls” Problem

    Open Access•Miguel Á García-Moreno, Dionisio F Yáñez et al.•ARTICLE•Education Sciences•2022

    Through programming tasks, the skills and abilities used to solve mathematical problems are developed and improved. In this article we present a programming teaching trajectory using the solutions presented throughout the history of the “hundred fowls” problem. The proposed itinerary is graduated, meaning that it can be used for different educational stages

  • Relations between complexity and difficulty on repeating-pattern tasks in early childhood ( Relaciones entre complejidad y dificultad en tareas con patrones reiterativos en la primera infancia )

    Open Access•Pascual D Diago, Dionisio F Yáñez et al.•ARTICLE•Journal for the Study of…•2022

    Patterning, as a component of early mathematic knowledge, is a common activity carried out at elementary levels in which children are not equally successful. This study aimed to measure different variables affecting performance on patterning tasks in early childhood. For this purpose, the success of Pre-K ( N = 33), K ( N = 31) and first-grade ( N = 33) children when solving 14 repeating-pattern tasks, which varied in complexity, was analysed. Th…

Psychology (3 works) · Computer Science (2 works) · Mathematics education (2 works) · Teaching and Learning Programming (2 works) · Artificial Intelligence (1 works) · Behavioral and Psychological Studies (1 works) · Cognitive and developmental aspects of mathematical skills (1 works) · Computational Thinking (1 works) · Creativity (1 works) · Critical thinking (1 works)

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