Luis Ángel Gil-Acirón
Biographic Data
| ID | 9578356 |
|---|---|
| NAME | Luis Ángel Gil-Acirón |
| GIVEN NAMES | Luis Ángel |
| FAMILY NAME | Gil-Acirón |
| SIGNATURE | GIL-ACIRÓN L Á |
| AFFILIATIONS | Universidad Nacional de Educación a Distancia |
| ORCID | 0000-0002-4979-5102 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
The gamer psychology
So as to effectively personalize a game design and gamified experiences in a learning context, the psychological characteristics of the students must be inexorably considered. A rigorous search using scientific search engines was conducted in order to explore game user classification theories that can contribute to tailor game content. On the one hand, research revealed that personality traits can be highly predictive of the players' degree of en…
Benefits of Gamification in Second Language Learning
Teaching methods have evolved substantially over time, as students’ learning styles and needs nowadays are different from those that students used to have in the past. That is the reason why the integration of technology in the language learning process has been progressively introduced in the classrooms. Mobile Learning and gamification are only some of the most recent trends. Gamification in education refers to the use of game design elements i…
No prominent works on this page.
Benefits of Gamification in Second Language Learning
Teaching methods have evolved substantially over time, as students’ learning styles and needs nowadays are different from those that students used to have in the past. That is the reason why the integration of technology in the language learning process has been progressively introduced in the classrooms. Mobile Learning and gamification are only some of the most recent trends. Gamification in education refers to the use of game design elements i…
The gamer psychology
So as to effectively personalize a game design and gamified experiences in a learning context, the psychological characteristics of the students must be inexorably considered. A rigorous search using scientific search engines was conducted in order to explore game user classification theories that can contribute to tailor game content. On the one hand, research revealed that personality traits can be highly predictive of the players' degree of en…
Computer Science (2 works) · Psychology (2 works) · Artificial Intelligence (1 work) · Big Five personality traits (1 work) · Cognitive psychology (1 work) · Digital Games and Media (1 work) · Educational Games and Gamification (1 work) · Engineering (1 work) · Experiential learning (1 work) · Foreign Language Teaching Methods (1 work)