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Luis Ángel Gil-Acirón

Biographic Data

ID9578356
NAMELuis Ángel Gil-Acirón
GIVEN NAMESLuis Ángel
FAMILY NAMEGil-Acirón
SIGNATUREGIL-ACIRÓN L Á
AFFILIATIONSUniversidad Nacional de Educación a Distancia
ORCID0000-0002-4979-5102
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2024
H-INDEX0
  • The gamer psychology

    Luis Ángel Gil-Acirón•ARTICLE•Interactive Learning Environments•2024

    So as to effectively personalize a game design and gamified experiences in a learning context, the psychological characteristics of the students must be inexorably considered. A rigorous search using scientific search engines was conducted in order to explore game user classification theories that can contribute to tailor game content. On the one hand, research revealed that personality traits can be highly predictive of the players' degree of en…

  • Benefits of Gamification in Second Language Learning

    Open Access•Luis Ángel Gil-Acirón•ARTICLE•Epos Revista de filología•2022

    Teaching methods have evolved substantially over time, as students’ learning styles and needs nowadays are different from those that students used to have in the past. That is the reason why the integration of technology in the language learning process has been progressively introduced in the classrooms. Mobile Learning and gamification are only some of the most recent trends. Gamification in education refers to the use of game design elements i…

No prominent works on this page.

  • Benefits of Gamification in Second Language Learning

    Open Access•Luis Ángel Gil-Acirón•ARTICLE•Epos Revista de filología•2022

    Teaching methods have evolved substantially over time, as students’ learning styles and needs nowadays are different from those that students used to have in the past. That is the reason why the integration of technology in the language learning process has been progressively introduced in the classrooms. Mobile Learning and gamification are only some of the most recent trends. Gamification in education refers to the use of game design elements i…

  • The gamer psychology

    Luis Ángel Gil-Acirón•ARTICLE•Interactive Learning Environments•2024

    So as to effectively personalize a game design and gamified experiences in a learning context, the psychological characteristics of the students must be inexorably considered. A rigorous search using scientific search engines was conducted in order to explore game user classification theories that can contribute to tailor game content. On the one hand, research revealed that personality traits can be highly predictive of the players' degree of en…

Computer Science (2 works) · Psychology (2 works) · Artificial Intelligence (1 work) · Big Five personality traits (1 work) · Cognitive psychology (1 work) · Digital Games and Media (1 work) · Educational Games and Gamification (1 work) · Engineering (1 work) · Experiential learning (1 work) · Foreign Language Teaching Methods (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae