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Sreejesh S

Biographic Data

ID9589327
NAMESreejesh S
GIVEN NAMESS
FAMILY NAMESreejesh
SIGNATURES S
AFFILIATIONSIndian Institute of Management Kozhikode Marketing Management Area, , Kozhikode
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS4
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2026
H-INDEX1
  • A dual-mediation model linking relationship conflict to employee well-being via workplace incivility and emotional exhaustion, moderated by political skill

    Vijay Kuriakose, Anjaly A et al.•ARTICLE•International Journal of Conflict…•2026

    Purpose This study aims to examine the association between relationship conflict (RC) and employee well-being (EW) and understand the mechanisms linking both. In this attempt, the study examines workplace incivility (WI) as an interpersonal mechanism and emotional exhaustion (EE) as an intrapersonal mechanism, along with political skill as a potential moderator. Design/methodology/approach To test the study’s hypotheses, we collected data from em…

  • From play to community

    Open Access•Juhi Gahlot Sarkar, Abhigyan Sarkar et al.•ARTICLE•International Journal of…•2026

    This research explores how gamers’ outcome expectations in an advergame shape brand communitas by driving distinct engagements with the brand, advergame, and advergaming community. Using a field study (Study 1) and an experiment (Study 2), the research finds that hedonic and utilitarian outcome expectations influence advergaming community engagement through their differential impacts on affective brand engagement and advergame engagement. In turn…

  • Effect of nature of the game on ad-persuasion in online gaming context

    Open Access•Devika Vashisht, S Sreejesh et al.•ARTICLE•Internet Research•2017•Cited by: 4•References: 9

    Purpose The purpose of this paper is to examine the effect of nature of advergame and moderating roles of game-product congruence and need for cognition (NFC) on gamers’ ad-persuasion from attention and elaboration perspectives. Design/methodology/approach A 2 (nature of game: fast or slow)×2 (game-product congruence: high or low)×2 (NFC: high or low) between measures design is used. In total, 224 graduate students participated in the study. A 2×…

  • Effect of nature of the game on ad-persuasion in online gaming context

    Open Access•Devika Vashisht, S Sreejesh et al.•ARTICLE•Internet Research•2017•Cited by: 4•References: 9

    Purpose The purpose of this paper is to examine the effect of nature of advergame and moderating roles of game-product congruence and need for cognition (NFC) on gamers’ ad-persuasion from attention and elaboration perspectives. Design/methodology/approach A 2 (nature of game: fast or slow)×2 (game-product congruence: high or low)×2 (NFC: high or low) between measures design is used. In total, 224 graduate students participated in the study. A 2×…

  • Effect of nature of the game on ad-persuasion in online gaming context

    Open Access•Devika Vashisht, S Sreejesh et al.•ARTICLE•Internet Research•2017•Cited by: 4•References: 9

    Purpose The purpose of this paper is to examine the effect of nature of advergame and moderating roles of game-product congruence and need for cognition (NFC) on gamers’ ad-persuasion from attention and elaboration perspectives. Design/methodology/approach A 2 (nature of game: fast or slow)×2 (game-product congruence: high or low)×2 (NFC: high or low) between measures design is used. In total, 224 graduate students participated in the study. A 2×…

  • A dual-mediation model linking relationship conflict to employee well-being via workplace incivility and emotional exhaustion, moderated by political skill

    Vijay Kuriakose, Anjaly A et al.•ARTICLE•International Journal of Conflict…•2026

    Purpose This study aims to examine the association between relationship conflict (RC) and employee well-being (EW) and understand the mechanisms linking both. In this attempt, the study examines workplace incivility (WI) as an interpersonal mechanism and emotional exhaustion (EE) as an intrapersonal mechanism, along with political skill as a potential moderator. Design/methodology/approach To test the study’s hypotheses, we collected data from em…

  • From play to community

    Open Access•Juhi Gahlot Sarkar, Abhigyan Sarkar et al.•ARTICLE•International Journal of…•2026

    This research explores how gamers’ outcome expectations in an advergame shape brand communitas by driving distinct engagements with the brand, advergame, and advergaming community. Using a field study (Study 1) and an experiment (Study 2), the research finds that hedonic and utilitarian outcome expectations influence advergaming community engagement through their differential impacts on affective brand engagement and advergame engagement. In turn…

Advertising (2 works) · Business (2 works) · Consumer Behavior in Brand Consumption and Identification (2 works) · Digital Games and Media (2 works) · Digital Marketing and Social Media (2 works) · Psychology (2 works) · Social Psychology (2 works) · Aesthetics (1 work) · Art (1 work) · Attachment and Relationship Dynamics (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae