Anthony Botelho
Biographic Data
| ID | 9589978 |
|---|---|
| NAME | Anthony Botelho |
| GIVEN NAMES | Anthony |
| FAMILY NAME | Botelho |
| SIGNATURE | BOTELHO A |
| AFFILIATIONS | University of Florida |
| ORCID | 0000-0002-7373-4959 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Evaluating the causal effects of digital use quality on students’ ICT literacy
With the increasing use of digital resources as supplemental tools in education, the U.S. Department of Education highlights that the current application of digital technologies does not adequately develop students’ lifelong learning skills, such as information and communication technology (ICT) literacy, which are essential in the twenty first century. Prior research on the relationship between digital use and ICT literacy has yielded inconsiste…
A Rubric-Guided Multimodal Approach Using High-Capacity LLMs Provides Psychometrically Sound Creativity Assessment in Learning Games
Creativity assessment at scale is difficult because expert ratings are resource-intensive and hard to use in dynamic settings. Large language models (LLMs) offer potential for automated assessment, yet their validity for evaluating multimodal creative artifacts in authentic educational contexts remains unexplored. Here we evaluated whether LLMs can assess human creativity in Physics Playground, an educational physics game where students design pl…
Leveraging natural language processing to support automated assessment and feedback for student open responses in mathematics
Does slow and steady win the race
No prominent works on this page.
Does slow and steady win the race
Leveraging natural language processing to support automated assessment and feedback for student open responses in mathematics
Evaluating the causal effects of digital use quality on students’ ICT literacy
With the increasing use of digital resources as supplemental tools in education, the U.S. Department of Education highlights that the current application of digital technologies does not adequately develop students’ lifelong learning skills, such as information and communication technology (ICT) literacy, which are essential in the twenty first century. Prior research on the relationship between digital use and ICT literacy has yielded inconsiste…
A Rubric-Guided Multimodal Approach Using High-Capacity LLMs Provides Psychometrically Sound Creativity Assessment in Learning Games
Creativity assessment at scale is difficult because expert ratings are resource-intensive and hard to use in dynamic settings. Large language models (LLMs) offer potential for automated assessment, yet their validity for evaluating multimodal creative artifacts in authentic educational contexts remains unexplored. Here we evaluated whether LLMs can assess human creativity in Physics Playground, an educational physics game where students design pl…
Intelligent Tutoring Systems and Adaptive Learning (3 works) · Artificial Intelligence (2 works) · Computer Science (2 works) · Educational Games and Gamification (2 works) · Mathematics education (2 works) · Online Learning and Analytics (2 works) · Psychology (2 works) · Clickstream (1 work) · Cluster analysis (1 work) · Creativity (1 work)