Kyong-Mee Chung
Biographic Data
| ID | 9611417 |
|---|---|
| NAME | Kyong-Mee Chung |
| GIVEN NAMES | Kyong-Mee |
| FAMILY NAME | Chung |
| SIGNATURE | CHUNG K |
| AFFILIATIONS | Yonsei University, Seoul |
| ORCID | 0000-0002-1197-4156 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2012 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Developing and validating the scale for game structure
Is college students’ trajectory associated with academic performance
The Effect of Alcohol Drinking on Metabolic Syndrome and Obesity in Koreans
The purpose of this study was to assess the effect of alcohol consumption on metabolic syndrome (MetS) and obesity in Koreans by analysis of big data from the National Health Insurance Service health checkup database. A total of 26,991,429 subjects aged 20 years or older were included. Alcohol consumption was divided into five groups: nondrinkers, ≤7.0 g/d, 7.1-14.0 g/d, 14.1-28.0 g/d, ≥28.1 g/d. Logistic regression analyses were performed after …
A Pilot Study for Testing the Effectiveness and Cost-Efficiency of Lottery Incentive in mHealth App that Promotes Walking
This is a pilot study that investigated differences in effectiveness, maintenance of effectiveness, cost-efficiency, satisfaction, and usability of a lottery incentive via mobile devices to promote walking, depending on the chance of winning the lottery, the amount of the prize, and gender. Sixty-six college students (male = 26) were randomly assigned to 3 groups: 10% chance of a big prize (10% + B), 50% chance of a medium prize (50% + M), and 10…
Effectiveness of Three Contingency-Nonspecific Stimuli on Bathroom Graffiti Prevention in a College Setting
An A-B-A design was adopted to test the effectiveness of different types of contingency-nonspecific stimuli in the prevention of bathroom graffiti in a college setting. The three stimuli examined in this study have been frequently used to prevent bathroom graffiti in South Korea and they were: (a) "Please do not write, draw, or mark on these walls;" (b) a mirror; and (c) "Courteous people keep public places clean." No graffiti was observed when t…
Parenting Stress and Child Behavior Problems Among Clinic-Referred Youth
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Parenting Stress and Child Behavior Problems Among Clinic-Referred Youth
Effectiveness of Three Contingency-Nonspecific Stimuli on Bathroom Graffiti Prevention in a College Setting
An A-B-A design was adopted to test the effectiveness of different types of contingency-nonspecific stimuli in the prevention of bathroom graffiti in a college setting. The three stimuli examined in this study have been frequently used to prevent bathroom graffiti in South Korea and they were: (a) "Please do not write, draw, or mark on these walls;" (b) a mirror; and (c) "Courteous people keep public places clean." No graffiti was observed when t…
Is college students’ trajectory associated with academic performance
The Effect of Alcohol Drinking on Metabolic Syndrome and Obesity in Koreans
The purpose of this study was to assess the effect of alcohol consumption on metabolic syndrome (MetS) and obesity in Koreans by analysis of big data from the National Health Insurance Service health checkup database. A total of 26,991,429 subjects aged 20 years or older were included. Alcohol consumption was divided into five groups: nondrinkers, ≤7.0 g/d, 7.1-14.0 g/d, 14.1-28.0 g/d, ≥28.1 g/d. Logistic regression analyses were performed after …
A Pilot Study for Testing the Effectiveness and Cost-Efficiency of Lottery Incentive in mHealth App that Promotes Walking
This is a pilot study that investigated differences in effectiveness, maintenance of effectiveness, cost-efficiency, satisfaction, and usability of a lottery incentive via mobile devices to promote walking, depending on the chance of winning the lottery, the amount of the prize, and gender. Sixty-six college students (male = 26) were randomly assigned to 3 groups: 10% chance of a big prize (10% + B), 50% chance of a medium prize (50% + M), and 10…
Developing and validating the scale for game structure
Psychology (4 works) · Computer Science (3 works) · Artificial Intelligence (2 works) · Contingency (2 works) · Demography (2 works) · Demography (2 works) · Internal Medicine (2 works) · Intervention (counseling (2 works) · Medicine (2 works) · Abdominal obesity (1 work)