Chih-Chung Chien
Biographic Data
| ID | 9611704 |
|---|---|
| NAME | Chih-Chung Chien |
| GIVEN NAMES | Chih-Chung |
| FAMILY NAME | Chien |
| SIGNATURE | CHIEN C |
| AFFILIATIONS | National Taiwan University of Science and Technology |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Learning by playing with generative AI
In this study, an online contextualized educational game was designed to provide interactive simulated dialogues using generative AI scaffolding (using ChatPDF) in a contextualized game as scaffolding for immediate feedback, where learners can access guides and explore knowledge. This study analyzed learners’ behaviors while performing AI prompting in the interactive scaffolding, as well as learners’ psychological responses. A total of 59 student…
A remote game-based learning framework with real-person non-player characters scaffolding for strategic planning training
This study design combines Gather Town's realistic space, multi-dimensional scaffolding mechanism, and multiple professional fields real-person NPCs (Non-player Character) in a remote strategic planning educational game, and explores learners’ learning effectiveness, scaffolding usefulness, game fidelity, and game acceptance. There were 52 participants, including the Experimental Group (using a game with real-person NPCs), and the Control Group (…
A generative AI educational game framework with multi-scaffolding supports workplace competency development
No prominent works on this page.
Learning by playing with generative AI
In this study, an online contextualized educational game was designed to provide interactive simulated dialogues using generative AI scaffolding (using ChatPDF) in a contextualized game as scaffolding for immediate feedback, where learners can access guides and explore knowledge. This study analyzed learners’ behaviors while performing AI prompting in the interactive scaffolding, as well as learners’ psychological responses. A total of 59 student…
A remote game-based learning framework with real-person non-player characters scaffolding for strategic planning training
This study design combines Gather Town's realistic space, multi-dimensional scaffolding mechanism, and multiple professional fields real-person NPCs (Non-player Character) in a remote strategic planning educational game, and explores learners’ learning effectiveness, scaffolding usefulness, game fidelity, and game acceptance. There were 52 participants, including the Experimental Group (using a game with real-person NPCs), and the Control Group (…
A generative AI educational game framework with multi-scaffolding supports workplace competency development
Educational Games and Gamification (3 works) · Scaffold (3 works) · Artificial Intelligence (2 works) · Artificial Intelligence in Games (2 works) · Computer Science (2 works) · Educational technology (2 works) · Generative grammar (2 works) · Instructional design (2 works) · Intelligent Tutoring Systems and Adaptive Learning (2 works) · AI-based Problem Solving and Planning (1 works)