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Yiwei Bao

Biographic Data

ID9611908
NAMEYiwei Bao
GIVEN NAMESYiwei
FAMILY NAMEBao
SIGNATUREBAO Y
AFFILIATIONSWenzhou University
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Robot illustrated

    Xinli Zhang, Yuchen Chen et al.•ARTICLE•Journal of Research on Technology…•2025

    Robotics education has drawn great attention in K-12 education worldwide. Hence, it is worthwhile to explore how students perceive robots. This exploratory study used the draw-a-picture technique to explore elementary school students’ perceptions of robots. A total of 1069 Chinese elementary school students were enrolled to illustrate how they perceive robots through the Draw-a-Robot Test (DART). A coding checklist (DART-C) was developed to captu…

  • A metaphor-based robot programming approach to facilitating young children’s computational thinking and positive learning behaviors

    Open Access•Xinli Zhang, Yuchen Chen et al.•ARTICLE•Computers & Education•2024

No prominent works on this page.

  • A metaphor-based robot programming approach to facilitating young children’s computational thinking and positive learning behaviors

    Open Access•Xinli Zhang, Yuchen Chen et al.•ARTICLE•Computers & Education•2024

  • Robot illustrated

    Xinli Zhang, Yuchen Chen et al.•ARTICLE•Journal of Research on Technology…•2025

    Robotics education has drawn great attention in K-12 education worldwide. Hence, it is worthwhile to explore how students perceive robots. This exploratory study used the draw-a-picture technique to explore elementary school students’ perceptions of robots. A total of 1069 Chinese elementary school students were enrolled to illustrate how they perceive robots through the Draw-a-Robot Test (DART). A coding checklist (DART-C) was developed to captu…

Artificial Intelligence (2 works) · Computer Science (2 works) · Mathematics education (2 works) · Psychology (2 works) · Robot (2 works) · Teaching and Learning Programming (2 works) · Animal and Plant Science Education (1 work) · Cognitive science (1 work) · Computational Thinking (1 work) · Educational Games and Gamification (1 work)

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