Shih-Wen Su
Biographic Data
| ID | 9611949 |
|---|---|
| NAME | Shih-Wen Su |
| GIVEN NAMES | Shih-Wen |
| FAMILY NAME | Su |
| SIGNATURE | SU S |
| AFFILIATIONS | National Yang Ming Chiao Tung University |
| ORCID | 0000-0002-1270-0210 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
The impact of computational thinking teaching aids on secondary students
Computational thinking (CT), which emphasizes problem-solving, programming, and STEM disciplines, has become a key focus in educational institutions worldwide to help students develop essential technical skills. Digital games are increasingly recognized as educational environments that can be deconstructed into manageable components, enabling players to complete tasks and identify patterns that reveal underlying rules. This study introduces the C…
Advancing a Practical Inquiry Model with multi-perspective role-playing to foster critical thinking behavior in e-book reading
In the digital age, where media proliferation challenges traditional reading habits, this study investigated the impact of digital platforms on critical thinking (CT) and reading practices. Some conventional e-books may not sufficiently encourage reflective thinking or foster CT skills due to their linear nature and lack of engaging elements. Employing the Practical Inquiry Model (PIM) within the Community of Inquiry (CoI) framework, this study h…
The Effect of Regular and Innovative Control Devices on Cultivating Creativity in a Game Creating Course in Primary School
The development of creativity plays a decisive role in the future development of human life as it stimulates divergent thinking and grants the critical ability to innovate and solve problems. Therefore, the question of how to encourage students’ creativity has also attracted the attention of related research in various fields. Our study used the Scratch visual programming tool to allow students to create their own digital games. We used different…
Cultivating Creativity and Improving Coding Skills in Primary School Students via Domain-General and Domain-Specific Learning Scaffoldings
The transformative wave of generative AI is reshaping the creative thinking processes of learners, posing a significant challenge to education and industry in cultivating technological literacy and creativity. This study delves into the exploration of how learners can effectively tackle new challenges by deconstructing fragments from a macro perspective and generating innovative methods or concepts. In the Scratch visual programming environment, …
No prominent works on this page.
The Effect of Regular and Innovative Control Devices on Cultivating Creativity in a Game Creating Course in Primary School
The development of creativity plays a decisive role in the future development of human life as it stimulates divergent thinking and grants the critical ability to innovate and solve problems. Therefore, the question of how to encourage students’ creativity has also attracted the attention of related research in various fields. Our study used the Scratch visual programming tool to allow students to create their own digital games. We used different…
Cultivating Creativity and Improving Coding Skills in Primary School Students via Domain-General and Domain-Specific Learning Scaffoldings
The transformative wave of generative AI is reshaping the creative thinking processes of learners, posing a significant challenge to education and industry in cultivating technological literacy and creativity. This study delves into the exploration of how learners can effectively tackle new challenges by deconstructing fragments from a macro perspective and generating innovative methods or concepts. In the Scratch visual programming environment, …
Advancing a Practical Inquiry Model with multi-perspective role-playing to foster critical thinking behavior in e-book reading
In the digital age, where media proliferation challenges traditional reading habits, this study investigated the impact of digital platforms on critical thinking (CT) and reading practices. Some conventional e-books may not sufficiently encourage reflective thinking or foster CT skills due to their linear nature and lack of engaging elements. Employing the Practical Inquiry Model (PIM) within the Community of Inquiry (CoI) framework, this study h…
The impact of computational thinking teaching aids on secondary students
Computational thinking (CT), which emphasizes problem-solving, programming, and STEM disciplines, has become a key focus in educational institutions worldwide to help students develop essential technical skills. Digital games are increasingly recognized as educational environments that can be deconstructed into manageable components, enabling players to complete tasks and identify patterns that reveal underlying rules. This study introduces the C…
Computer Science (3 works) · Educational Games and Gamification (3 works) · Mathematics education (3 works) · Psychology (3 works) · Teaching and Learning Programming (3 works) · Artificial Intelligence (2 works) · Creativity (2 works) · Innovative Teaching and Learning Methods (2 works) · Multimedia (2 works) · Pedagogy (2 works)