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Shih-Wen Su

Biographic Data

ID9611949
NAMEShih-Wen Su
GIVEN NAMESShih-Wen
FAMILY NAMESu
SIGNATURESU S
AFFILIATIONSNational Yang Ming Chiao Tung University
ORCID0000-0002-1270-0210
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2026
H-INDEX0
  • The impact of computational thinking teaching aids on secondary students

    Open Access•Li-Xian Chen, Shih-Wen Su et al.•ARTICLE•Thinking Skills and Creativity•2026

    Computational thinking (CT), which emphasizes problem-solving, programming, and STEM disciplines, has become a key focus in educational institutions worldwide to help students develop essential technical skills. Digital games are increasingly recognized as educational environments that can be deconstructed into manageable components, enabling players to complete tasks and identify patterns that reveal underlying rules. This study introduces the C…

  • Advancing a Practical Inquiry Model with multi-perspective role-playing to foster critical thinking behavior in e-book reading

    Open Access•Gloria Yi-Ming Kao, Hui‐Chin Yeh et al.•ARTICLE•Computers & Education•2025

    In the digital age, where media proliferation challenges traditional reading habits, this study investigated the impact of digital platforms on critical thinking (CT) and reading practices. Some conventional e-books may not sufficiently encourage reflective thinking or foster CT skills due to their linear nature and lack of engaging elements. Employing the Practical Inquiry Model (PIM) within the Community of Inquiry (CoI) framework, this study h…

  • The Effect of Regular and Innovative Control Devices on Cultivating Creativity in a Game Creating Course in Primary School

    Open Access•Chien‐yu Chen, Chien-Yu Chen et al.•ARTICLE•Education Sciences•2024

    The development of creativity plays a decisive role in the future development of human life as it stimulates divergent thinking and grants the critical ability to innovate and solve problems. Therefore, the question of how to encourage students’ creativity has also attracted the attention of related research in various fields. Our study used the Scratch visual programming tool to allow students to create their own digital games. We used different…

  • Cultivating Creativity and Improving Coding Skills in Primary School Students via Domain-General and Domain-Specific Learning Scaffoldings

    Open Access•Shih-Wen Su, Li-Xian Chen et al.•ARTICLE•Education Sciences•2024

    The transformative wave of generative AI is reshaping the creative thinking processes of learners, posing a significant challenge to education and industry in cultivating technological literacy and creativity. This study delves into the exploration of how learners can effectively tackle new challenges by deconstructing fragments from a macro perspective and generating innovative methods or concepts. In the Scratch visual programming environment, …

No prominent works on this page.

  • The Effect of Regular and Innovative Control Devices on Cultivating Creativity in a Game Creating Course in Primary School

    Open Access•Chien‐yu Chen, Chien-Yu Chen et al.•ARTICLE•Education Sciences•2024

    The development of creativity plays a decisive role in the future development of human life as it stimulates divergent thinking and grants the critical ability to innovate and solve problems. Therefore, the question of how to encourage students’ creativity has also attracted the attention of related research in various fields. Our study used the Scratch visual programming tool to allow students to create their own digital games. We used different…

  • Cultivating Creativity and Improving Coding Skills in Primary School Students via Domain-General and Domain-Specific Learning Scaffoldings

    Open Access•Shih-Wen Su, Li-Xian Chen et al.•ARTICLE•Education Sciences•2024

    The transformative wave of generative AI is reshaping the creative thinking processes of learners, posing a significant challenge to education and industry in cultivating technological literacy and creativity. This study delves into the exploration of how learners can effectively tackle new challenges by deconstructing fragments from a macro perspective and generating innovative methods or concepts. In the Scratch visual programming environment, …

  • Advancing a Practical Inquiry Model with multi-perspective role-playing to foster critical thinking behavior in e-book reading

    Open Access•Gloria Yi-Ming Kao, Hui‐Chin Yeh et al.•ARTICLE•Computers & Education•2025

    In the digital age, where media proliferation challenges traditional reading habits, this study investigated the impact of digital platforms on critical thinking (CT) and reading practices. Some conventional e-books may not sufficiently encourage reflective thinking or foster CT skills due to their linear nature and lack of engaging elements. Employing the Practical Inquiry Model (PIM) within the Community of Inquiry (CoI) framework, this study h…

  • The impact of computational thinking teaching aids on secondary students

    Open Access•Li-Xian Chen, Shih-Wen Su et al.•ARTICLE•Thinking Skills and Creativity•2026

    Computational thinking (CT), which emphasizes problem-solving, programming, and STEM disciplines, has become a key focus in educational institutions worldwide to help students develop essential technical skills. Digital games are increasingly recognized as educational environments that can be deconstructed into manageable components, enabling players to complete tasks and identify patterns that reveal underlying rules. This study introduces the C…

Computer Science (3 works) · Educational Games and Gamification (3 works) · Mathematics education (3 works) · Psychology (3 works) · Teaching and Learning Programming (3 works) · Artificial Intelligence (2 works) · Creativity (2 works) · Innovative Teaching and Learning Methods (2 works) · Multimedia (2 works) · Pedagogy (2 works)

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