Tina Seabrooke
Biographic Data
| ID | 9623367 |
|---|---|
| NAME | Tina Seabrooke |
| GIVEN NAMES | Tina |
| FAMILY NAME | Seabrooke |
| SIGNATURE | SEABROOKE T |
| AFFILIATIONS | University of Southampton |
| ORCID | 0000-0002-4119-8389 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 6 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Re-examining the bad news game: No evidence of improved discrimination of Indian true and fake news headlines
Gamified inoculation interventions such as the Bad News game are a widely adopted approach to mitigating the influence of misinformation. While Bad News has been predominately studied with participants from Western, Educated, Industrialized, and Rich Democracies (WEIRD), one recent study (Iyengar et al., Applied Cognitive Psychology, 37:290–303, 2023) assessed its efficacy in an Indian sample. In that study, participants rated the reliability of …
Enhancing human detection of real and hyperrealistic AI-generated faces
Recent advances in generative artificial intelligence (AI) have prompted concern about the proliferation of deepfake content—synthetic images, audio, and videos—online. StyleGAN2-generated images of White human faces are especially problematic, as people often perceive them as more real than real human faces—a phenomenon known as AI hyperrealism . Across four preregistered experiments ( N = 661), we developed and tested DISCERN-AI, a novel behavi…
Attentional bias to uncertainty-based information: A conceptual replication of Fergus et al. (2013)
Attentional biases to negative information are often observed in emotional disorders such as anxiety and depression. Recently, Fergus et al. (Cognitive Therapy and Research 37:735-741, 2013) demonstrated that participants scoring high in Intolerance of Uncertainty (IU), a transdiagnostic risk factor for emotional disorders, were faster at identifying targets with uncertainty-based information (e.g., word stimuli such as ‘maybe’), relative to neut…
Pre-testing effects are target-specific and are not driven by a generalised state of curiosity
Guessing an answer to an unfamiliar question prior to seeing the answer leads to better memory than studying alone (the pre-testing effect), which some theories attribute to increased curiosity. A similar effect occurs in general knowledge learning: people are more likely to recall information that they were initially curious to learn. Gruber and Ranganath [(2019). How curiosity enhances hippocampus-dependent memory: The prediction, appraisal, cu…
Pretesting boosts recognition, but not cued recall, of targets from unrelated word pairs
Pretesting boosts item but not source memory
Two experiments examined the effect of pretesting on target recognition and source memory. In an initial encoding phase, participants attempted to learn the common English definitions of rare English words. For each rare word, the participants either guessed the definition of the rare English word before it was revealed (Pretest condition) or just studied the complete word pair without first guessing the definition (Read-only condition). To manip…
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Pretesting boosts recognition, but not cued recall, of targets from unrelated word pairs
Pretesting boosts item but not source memory
Two experiments examined the effect of pretesting on target recognition and source memory. In an initial encoding phase, participants attempted to learn the common English definitions of rare English words. For each rare word, the participants either guessed the definition of the rare English word before it was revealed (Pretest condition) or just studied the complete word pair without first guessing the definition (Read-only condition). To manip…
Pre-testing effects are target-specific and are not driven by a generalised state of curiosity
Guessing an answer to an unfamiliar question prior to seeing the answer leads to better memory than studying alone (the pre-testing effect), which some theories attribute to increased curiosity. A similar effect occurs in general knowledge learning: people are more likely to recall information that they were initially curious to learn. Gruber and Ranganath [(2019). How curiosity enhances hippocampus-dependent memory: The prediction, appraisal, cu…
Attentional bias to uncertainty-based information: A conceptual replication of Fergus et al. (2013)
Attentional biases to negative information are often observed in emotional disorders such as anxiety and depression. Recently, Fergus et al. (Cognitive Therapy and Research 37:735-741, 2013) demonstrated that participants scoring high in Intolerance of Uncertainty (IU), a transdiagnostic risk factor for emotional disorders, were faster at identifying targets with uncertainty-based information (e.g., word stimuli such as ‘maybe’), relative to neut…
Re-examining the bad news game: No evidence of improved discrimination of Indian true and fake news headlines
Gamified inoculation interventions such as the Bad News game are a widely adopted approach to mitigating the influence of misinformation. While Bad News has been predominately studied with participants from Western, Educated, Industrialized, and Rich Democracies (WEIRD), one recent study (Iyengar et al., Applied Cognitive Psychology, 37:290–303, 2023) assessed its efficacy in an Indian sample. In that study, participants rated the reliability of …
Enhancing human detection of real and hyperrealistic AI-generated faces
Recent advances in generative artificial intelligence (AI) have prompted concern about the proliferation of deepfake content—synthetic images, audio, and videos—online. StyleGAN2-generated images of White human faces are especially problematic, as people often perceive them as more real than real human faces—a phenomenon known as AI hyperrealism . Across four preregistered experiments ( N = 661), we developed and tested DISCERN-AI, a novel behavi…
Cognition (5 works) · Cognitive psychology (4 works) · Neuroscience (4 works) · Psychology (4 works) · Memory Processes and Influences (3 works) · Computer Science (2 works) · Face Recognition and Perception (2 works) · Linguistics (2 works) · Recall (2 works) · Recognition memory (2 works)