Nirit Yuviler-Gavish
Biographic Data
| ID | 9624345 |
|---|---|
| NAME | Nirit Yuviler-Gavish |
| GIVEN NAMES | Nirit |
| FAMILY NAME | Yuviler-Gavish |
| SIGNATURE | YUVILER-GAVISH N |
| AFFILIATIONS | ORT Braude College |
| ORCID | 0000-0002-3769-3141 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Effects of social virtual reality versus video-mediated communication on collaboration willingness
Social virtual reality (SVR) is emerging as a strong alternative to video-mediated communication (VMC) for remote communication. In the current research, we focus on the willingness to collaborate in SVR compared to VMC systems and on the effect of adding a chat option to these systems, based on social presence and anthropomorphism theories and findings. Our 120 research participants used a ride-sharing simulation based on the repeated prisoner’s…
Task switching training when interacting with several virtual worlds simultaneously
Today’s virtual reality (VR) environments can offer highly immersive experiences to users and a high sense of presence in these environments. Moreover, this sense of presence can be felt simultaneously in several virtual worlds, while users interact with each and move between them. In the current study, we hypothesized that enhancing humans’ physical capabilities by being present in several virtual worlds simultaneously will contribute positively…
How performing several task segments simultaneously affects cognitive flexibility training in an assembly task
The fourth industrial revolution and the rise of collaborative robots (cobots) in industrial assembly lines are changing the traditional role of human operators in assembly tasks from following a sequence of operations to working together with a cobot and being able to intervene at different stages of the assembly process. Hence, it is important to focus on cognitive flexibility training, instead of on procedural skill training. The current resea…
Augmented Virtuality Systems as a Tool for Improving Numeracy Decision-Making Among Children
Young children depend on the non-symbolic representation of numbers for their numeracy understanding and decision-making. The objective of the current research was to examine whether the use of an augmented virtuality (AV) system to represent numbers as physical objects, compared to representing them only visually on a computer screen, will improve children’s numeracy decision-making. The question was evaluated by comparing children’s decisions t…
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Augmented Virtuality Systems as a Tool for Improving Numeracy Decision-Making Among Children
Young children depend on the non-symbolic representation of numbers for their numeracy understanding and decision-making. The objective of the current research was to examine whether the use of an augmented virtuality (AV) system to represent numbers as physical objects, compared to representing them only visually on a computer screen, will improve children’s numeracy decision-making. The question was evaluated by comparing children’s decisions t…
How performing several task segments simultaneously affects cognitive flexibility training in an assembly task
The fourth industrial revolution and the rise of collaborative robots (cobots) in industrial assembly lines are changing the traditional role of human operators in assembly tasks from following a sequence of operations to working together with a cobot and being able to intervene at different stages of the assembly process. Hence, it is important to focus on cognitive flexibility training, instead of on procedural skill training. The current resea…
Task switching training when interacting with several virtual worlds simultaneously
Today’s virtual reality (VR) environments can offer highly immersive experiences to users and a high sense of presence in these environments. Moreover, this sense of presence can be felt simultaneously in several virtual worlds, while users interact with each and move between them. In the current study, we hypothesized that enhancing humans’ physical capabilities by being present in several virtual worlds simultaneously will contribute positively…
Effects of social virtual reality versus video-mediated communication on collaboration willingness
Social virtual reality (SVR) is emerging as a strong alternative to video-mediated communication (VMC) for remote communication. In the current research, we focus on the willingness to collaborate in SVR compared to VMC systems and on the effect of adding a chat option to these systems, based on social presence and anthropomorphism theories and findings. Our 120 research participants used a ride-sharing simulation based on the repeated prisoner’s…
Computer Science (3 works) · Human–computer interaction (3 works) · Psychology (3 works) · Virtual reality (3 works) · Virtual Reality Applications and Impacts (3 works) · Artificial Intelligence (2 works) · Cognitive psychology (2 works) · Engineering (2 works) · Social Psychology (2 works) · Task switching (2 works)