Francesco Lomi
Biographic Data
| ID | 9624724 |
|---|---|
| NAME | Francesco Lomi |
| GIVEN NAMES | Francesco |
| FAMILY NAME | Lomi |
| SIGNATURE | LOMI F |
| AFFILIATIONS | University of Siena |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Neuromodulation via tRNS accelerates learning and enhances in-game performance at a virtual-reality first person shooter game
Recent studies have investigated methods for improving the acquisition of complex visuomotor skills in virtual reality (VR) settings, but the results have been inconclusive. /Hypothesis. This study aims to examine whether transcranial random noise stimulation (tRNS), a non-invasive brain stimulation technique, can accelerate the learning process of a VR first-person shooter (VR-FPS) training and its impact on gaming abilities and on cognitive fun…
Age differences in sustained attention tasks
Many aspects of attention decline with aging. There is a current debate on how aging also affects sustained attention. In this study, we contribute to this debate by meta-analytically comparing performance on the go/no-go Sustained Attention to Response Task (SART) in younger and older adults. We included only studies in which the SART had a low proportion of no-go trials (5%–30%), there was a random or quasirandom stimulus presentation, and data…
No prominent works on this page.
Age differences in sustained attention tasks
Many aspects of attention decline with aging. There is a current debate on how aging also affects sustained attention. In this study, we contribute to this debate by meta-analytically comparing performance on the go/no-go Sustained Attention to Response Task (SART) in younger and older adults. We included only studies in which the SART had a low proportion of no-go trials (5%–30%), there was a random or quasirandom stimulus presentation, and data…
Neuromodulation via tRNS accelerates learning and enhances in-game performance at a virtual-reality first person shooter game
Recent studies have investigated methods for improving the acquisition of complex visuomotor skills in virtual reality (VR) settings, but the results have been inconclusive. /Hypothesis. This study aims to examine whether transcranial random noise stimulation (tRNS), a non-invasive brain stimulation technique, can accelerate the learning process of a VR first-person shooter (VR-FPS) training and its impact on gaming abilities and on cognitive fun…
Computer Science (1 work) · EEG and Brain-Computer Interfaces (1 work) · Functional Brain Connectivity Studies (1 work) · Human–computer interaction (1 work) · Neuromodulation (1 work) · Neuroscience (1 work) · Psychology (1 work) · Transcranial Magnetic Stimulation Studies (1 work) · Virtual reality (1 work)