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Francesco Lomi

Biographic Data

ID9624724
NAMEFrancesco Lomi
GIVEN NAMESFrancesco
FAMILY NAMELomi
SIGNATURELOMI F
AFFILIATIONSUniversity of Siena
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Neuromodulation via tRNS accelerates learning and enhances in-game performance at a virtual-reality first person shooter game

    Open Access•Francesco Neri, Jacopo Della Toffola et al.•ARTICLE•Computers in Human Behavior•2025

    Recent studies have investigated methods for improving the acquisition of complex visuomotor skills in virtual reality (VR) settings, but the results have been inconclusive. /Hypothesis. This study aims to examine whether transcranial random noise stimulation (tRNS), a non-invasive brain stimulation technique, can accelerate the learning process of a VR first-person shooter (VR-FPS) training and its impact on gaming abilities and on cognitive fun…

  • Age differences in sustained attention tasks

    Open Access•Antonino Vallesi, Virginia Tronelli et al.•ARTICLE•Psychonomic Bulletin & Review•2021

    Many aspects of attention decline with aging. There is a current debate on how aging also affects sustained attention. In this study, we contribute to this debate by meta-analytically comparing performance on the go/no-go Sustained Attention to Response Task (SART) in younger and older adults. We included only studies in which the SART had a low proportion of no-go trials (5%–30%), there was a random or quasirandom stimulus presentation, and data…

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  • Age differences in sustained attention tasks

    Open Access•Antonino Vallesi, Virginia Tronelli et al.•ARTICLE•Psychonomic Bulletin & Review•2021

    Many aspects of attention decline with aging. There is a current debate on how aging also affects sustained attention. In this study, we contribute to this debate by meta-analytically comparing performance on the go/no-go Sustained Attention to Response Task (SART) in younger and older adults. We included only studies in which the SART had a low proportion of no-go trials (5%–30%), there was a random or quasirandom stimulus presentation, and data…

  • Neuromodulation via tRNS accelerates learning and enhances in-game performance at a virtual-reality first person shooter game

    Open Access•Francesco Neri, Jacopo Della Toffola et al.•ARTICLE•Computers in Human Behavior•2025

    Recent studies have investigated methods for improving the acquisition of complex visuomotor skills in virtual reality (VR) settings, but the results have been inconclusive. /Hypothesis. This study aims to examine whether transcranial random noise stimulation (tRNS), a non-invasive brain stimulation technique, can accelerate the learning process of a VR first-person shooter (VR-FPS) training and its impact on gaming abilities and on cognitive fun…

Computer Science (1 work) · EEG and Brain-Computer Interfaces (1 work) · Functional Brain Connectivity Studies (1 work) · Human–computer interaction (1 work) · Neuromodulation (1 work) · Neuroscience (1 work) · Psychology (1 work) · Transcranial Magnetic Stimulation Studies (1 work) · Virtual reality (1 work)

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